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@@ -326,7 +326,7 @@
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<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
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The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
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</member>
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- <member name="show_collision" type="bool" setter="set_show_collision" getter="is_show_collision_enabled" default="true">
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+ <member name="show_collision" type="bool" setter="set_show_collision" getter="is_show_collision_enabled" default="false">
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If [code]true[/code], collision shapes are shown in the editor and at run-time. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for collision shapes to be visible at run-time.
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</member>
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<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
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