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Fix documentation for receiving light from light probes

(cherry picked from commit 14ba478023bacdcbfc275592e7418f8eb7c814b4)
Enhex 1 yıl önce
ebeveyn
işleme
7b4ea00218
1 değiştirilmiş dosya ile 2 ekleme ve 2 silme
  1. 2 2
      doc/classes/GeometryInstance3D.xml

+ 2 - 2
doc/classes/GeometryInstance3D.xml

@@ -102,13 +102,13 @@
 			In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
 		</constant>
 		<constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
-			Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but the geometry will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the baked lightmap texture.
+			Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but the geometry will not be considered in GI baking.
 		</constant>
 		<constant name="GI_MODE_STATIC" value="1" enum="GIMode">
 			Baked global illumination mode. Use for static objects that contribute to global illumination (such as level geometry). This GI mode is effective when using [VoxelGI], SDFGI and [LightmapGI].
 		</constant>
 		<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
-			Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_STATIC]. When using other GI methods, this will act the same as [constant GI_MODE_DISABLED].
+			Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_STATIC]. When using other GI methods, this will act the same as [constant GI_MODE_DISABLED]. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the baked lightmap texture.
 		</constant>
 		<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
 			The standard texel density for lightmapping with [LightmapGI].