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@@ -279,7 +279,10 @@ void Node::_propagate_exit_tree() {
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//block while removing children
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#ifdef DEBUG_ENABLED
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- SceneDebugger::remove_from_cache(data.scene_file_path, this);
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+ if (!data.scene_file_path.is_empty()) {
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+ // Only remove if file path is set (optimization).
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+ SceneDebugger::remove_from_cache(data.scene_file_path, this);
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+ }
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#endif
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data.blocked++;
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@@ -305,7 +308,6 @@ void Node::_propagate_exit_tree() {
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}
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// exit groups
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-
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for (KeyValue<StringName, GroupData> &E : data.grouped) {
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data.tree->remove_from_group(E.key, this);
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E.value.group = nullptr;
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@@ -1166,7 +1168,7 @@ void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) {
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void Node::remove_child(Node *p_child) {
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ERR_FAIL_NULL(p_child);
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- ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `remove_child()` failed. Consider using `remove_child.call_deferred(child)` instead.");
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+ ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy adding/removing children, `remove_child()` can't be called at this time. Consider using `remove_child.call_deferred(child)` instead.");
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int child_count = data.children.size();
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Node **children = data.children.ptrw();
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@@ -1197,11 +1199,13 @@ void Node::remove_child(Node *p_child) {
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data.internal_children_back--;
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}
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+ data.blocked++;
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p_child->_set_tree(nullptr);
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//}
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remove_child_notify(p_child);
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p_child->notification(NOTIFICATION_UNPARENTED);
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+ data.blocked--;
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data.children.remove_at(idx);
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