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@@ -510,6 +510,11 @@ void EditorNode::_update_from_settings() {
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Viewport::MSAA msaa = Viewport::MSAA(int(GLOBAL_GET("rendering/anti_aliasing/quality/msaa_2d")));
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scene_root->set_msaa_2d(msaa);
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+ // 2D doesn't use a dedicated SubViewport like 3D does, so we apply it on the root viewport instead.
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+ bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
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+ scene_root->set_use_debanding(use_debanding);
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+ get_viewport()->set_use_debanding(use_debanding);
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+
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bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
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scene_root->set_use_hdr_2d(use_hdr_2d);
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get_viewport()->set_use_hdr_2d(use_hdr_2d);
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