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Fix "unifom" typo in RasterizerStorageRD method

Hugo Locurcio %!s(int64=4) %!d(string=hai) anos
pai
achega
7b8fd6ba9e

+ 1 - 1
servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp

@@ -328,7 +328,7 @@ void RasterizerCanvasRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RID p_
 	bool use_normal;
 	bool use_specular;
 
-	bool success = storage->canvas_texture_get_unifom_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
+	bool success = storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
 	//something odd happened
 	if (!success) {
 		_bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size);

+ 1 - 1
servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp

@@ -1265,7 +1265,7 @@ void RasterizerStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture
 	ct->clear_sets();
 }
 
-bool RasterizerStorageRD::canvas_texture_get_unifom_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
+bool RasterizerStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
 	CanvasTexture *ct = nullptr;
 
 	Texture *t = texture_owner.getornull(p_texture);

+ 1 - 1
servers/rendering/rasterizer_rd/rasterizer_storage_rd.h

@@ -1185,7 +1185,7 @@ public:
 	virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter);
 	virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat);
 
-	bool canvas_texture_get_unifom_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
+	bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
 
 	/* SHADER API */