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Merge pull request #105183 from lodetrick/shader-ui-shuffle

Make shader editor menu position consistent with script editor
Thaddeus Crews 5 months ago
parent
commit
7b9c5122fa

+ 72 - 40
editor/plugins/shader_editor_plugin.cpp

@@ -152,7 +152,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
 		}
 		es.shader_inc = Ref<ShaderInclude>(si);
 		TextShaderEditor *text_shader = memnew(TextShaderEditor);
-		text_shader->get_code_editor()->set_toggle_list_control(left_panel);
+		text_shader->get_code_editor()->set_toggle_list_control(shader_list);
 		es.shader_editor = text_shader;
 		es.shader_editor->edit_shader_include(si);
 		shader_tabs->add_child(es.shader_editor);
@@ -170,11 +170,11 @@ void ShaderEditorPlugin::edit(Object *p_object) {
 		Ref<VisualShader> vs = es.shader;
 		if (vs.is_valid()) {
 			VisualShaderEditor *vs_editor = memnew(VisualShaderEditor);
-			vs_editor->set_toggle_list_control(left_panel);
+			vs_editor->set_toggle_list_control(shader_list);
 			es.shader_editor = vs_editor;
 		} else {
 			TextShaderEditor *text_shader = memnew(TextShaderEditor);
-			text_shader->get_code_editor()->set_toggle_list_control(left_panel);
+			text_shader->get_code_editor()->set_toggle_list_control(shader_list);
 			es.shader_editor = text_shader;
 		}
 		shader_tabs->add_child(es.shader_editor);
@@ -189,6 +189,12 @@ void ShaderEditorPlugin::edit(Object *p_object) {
 			cte->set_zoom_factor(text_shader_zoom_factor);
 			cte->connect("zoomed", callable_mp(this, &ShaderEditorPlugin::_set_text_shader_zoom_factor));
 		}
+
+		if (text_shader_editor->get_top_bar()) {
+			text_shader_editor->get_top_bar()->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+			menu_hb->add_child(text_shader_editor->get_top_bar());
+			menu_hb->move_child(text_shader_editor->get_top_bar(), 1);
+		}
 	}
 
 	shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
@@ -255,7 +261,7 @@ void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
 	}
 
 	if (p_layout->has_section_key("ShaderEditor", "split_offset")) {
-		main_split->set_split_offset(p_layout->get_value("ShaderEditor", "split_offset"));
+		files_split->set_split_offset(p_layout->get_value("ShaderEditor", "split_offset"));
 	}
 
 	_update_shader_list();
@@ -305,7 +311,7 @@ void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
 		}
 	}
 	p_layout->set_value("ShaderEditor", "open_shaders", shaders);
-	p_layout->set_value("ShaderEditor", "split_offset", main_split->get_split_offset());
+	p_layout->set_value("ShaderEditor", "split_offset", files_split->get_split_offset());
 	p_layout->set_value("ShaderEditor", "selected_shader", selected_shader);
 	p_layout->set_value("ShaderEditor", "text_shader_zoom_factor", text_shader_zoom_factor);
 }
@@ -436,7 +442,7 @@ void ShaderEditorPlugin::_make_script_list_context_menu() {
 	context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_ALL), shader_tabs->get_tab_count() <= 0);
 	context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_OTHER_TABS), shader_tabs->get_tab_count() <= 1);
 
-	context_menu->set_position(main_split->get_screen_position() + main_split->get_local_mouse_position());
+	context_menu->set_position(files_split->get_screen_position() + files_split->get_local_mouse_position());
 	context_menu->reset_size();
 	context_menu->popup();
 }
@@ -444,26 +450,30 @@ void ShaderEditorPlugin::_make_script_list_context_menu() {
 void ShaderEditorPlugin::_close_shader(int p_index) {
 	ERR_FAIL_INDEX(p_index, shader_tabs->get_tab_count());
 
-	file_menu->get_parent()->remove_child(file_menu);
-	make_floating->get_parent()->remove_child(make_floating);
-
 	Control *c = shader_tabs->get_tab_control(p_index);
+	VisualShaderEditor *vs_editor = Object::cast_to<VisualShaderEditor>(c);
+	if (vs_editor) {
+		file_menu->get_parent()->remove_child(file_menu);
+		menu_hb->add_child(file_menu);
+		menu_hb->move_child(file_menu, 0);
+
+		make_floating->get_parent()->remove_child(make_floating);
+		menu_hb->add_child(make_floating);
+	} else {
+		memdelete(edited_shaders[p_index].shader_editor->get_top_bar());
+	}
+
 	memdelete(c);
 	edited_shaders.remove_at(p_index);
 	_update_shader_list();
 	EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs.
 
-	Control *bar = nullptr;
 	if (shader_tabs->get_tab_count() == 0) {
-		left_panel->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
-		bar = menu_hb;
+		shader_list->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
+		menu_spacer->show();
 	} else {
-		bar = edited_shaders[shader_tabs->get_current_tab()].shader_editor->get_top_bar();
+		_switch_to_editor(edited_shaders[shader_tabs->get_current_tab()].shader_editor);
 	}
-
-	bar->add_child(file_menu);
-	bar->move_child(file_menu, 0);
-	bar->add_child(make_floating);
 }
 
 void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) {
@@ -611,7 +621,7 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
 			DisplayServer::get_singleton()->clipboard_set(shader->get_path());
 		} break;
 		case TOGGLE_FILES_PANEL: {
-			left_panel->set_visible(!left_panel->is_visible());
+			shader_list->set_visible(!shader_list->is_visible());
 
 			int index = shader_tabs->get_current_tab();
 			ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
@@ -666,7 +676,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
 	Label *label = memnew(Label(preview_name));
 	label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names.
 	drag_preview->add_child(label);
-	main_split->set_drag_preview(drag_preview);
+	files_split->set_drag_preview(drag_preview);
 
 	Dictionary drag_data;
 	drag_data["type"] = "shader_list_element";
@@ -775,19 +785,40 @@ void ShaderEditorPlugin::_set_text_shader_zoom_factor(float p_zoom_factor) {
 void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor) {
 	Control *bar = p_editor->get_top_bar();
 
-	int file_menu_index = 0;
-
 	VisualShaderEditor *vs_editor = Object::cast_to<VisualShaderEditor>(p_editor);
 	if (vs_editor) {
-		file_menu_index = 2; // Toggle Files Panel button + separator
-	}
+		file_menu->get_parent()->remove_child(file_menu);
+		bar->add_child(file_menu);
+		bar->move_child(file_menu, 2); // Toggle Files Panel button + separator.
 
-	file_menu->get_parent()->remove_child(file_menu);
-	bar->add_child(file_menu);
-	bar->move_child(file_menu, file_menu_index);
+		make_floating->get_parent()->remove_child(make_floating);
+		bar->add_child(make_floating);
+	} else {
+		if (menu_spacer->is_visible()) {
+			menu_spacer->hide();
+		}
+
+		// Just swapped from a visual shader editor.
+		if (file_menu->get_parent() != menu_hb) {
+			file_menu->get_parent()->remove_child(file_menu);
+			menu_hb->add_child(file_menu);
+			menu_hb->move_child(file_menu, 0);
+
+			make_floating->get_parent()->remove_child(make_floating);
+			menu_hb->add_child(make_floating);
+		}
+	}
 
-	make_floating->get_parent()->remove_child(make_floating);
-	bar->add_child(make_floating);
+	for (int i = 0; i < shader_tabs->get_tab_count(); i++) {
+		ShaderEditor *se = Object::cast_to<ShaderEditor>(shader_tabs->get_tab_control(i));
+		if (se && se->get_top_bar()) {
+			if (se == p_editor) {
+				se->get_top_bar()->show();
+			} else {
+				se->get_top_bar()->hide();
+			}
+		}
+	}
 }
 
 void ShaderEditorPlugin::_file_removed(const String &p_removed_file) {
@@ -849,18 +880,19 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("Shader Editor")));
 	window_wrapper->set_margins_enabled(true);
 
-	main_split = memnew(HSplitContainer);
-	main_split->set_split_offset(200 * EDSCALE);
+	main_container = memnew(VBoxContainer);
 	Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTRC("Make Floating"));
-	window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
+	window_wrapper->set_wrapped_control(main_container, make_floating_shortcut);
 
-	left_panel = memnew(VBoxContainer);
+	files_split = memnew(HSplitContainer);
+	files_split->set_split_offset(200 * EDSCALE);
+	files_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
 
 	menu_hb = memnew(HBoxContainer);
-	left_panel->add_child(menu_hb);
+	main_container->add_child(menu_hb);
 	file_menu = memnew(MenuButton);
 	file_menu->set_text(TTR("File"));
-	file_menu->set_shortcut_context(main_split);
+	file_menu->set_shortcut_context(files_split);
 	_setup_popup_menu(FILE, file_menu->get_popup());
 	file_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
 	menu_hb->add_child(file_menu);
@@ -871,7 +903,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	add_child(context_menu);
 	context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
 
-	menu_hb->add_spacer();
+	menu_spacer = menu_hb->add_spacer();
 
 	make_floating = memnew(ScreenSelect);
 	make_floating->set_flat(true);
@@ -888,20 +920,20 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	shader_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
 	shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
 	shader_list->set_theme_type_variation("ItemListSecondary");
-	left_panel->add_child(shader_list);
+	files_split->add_child(shader_list);
 	shader_list->connect(SceneStringName(item_selected), callable_mp(this, &ShaderEditorPlugin::_shader_selected));
 	shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
 	shader_list->set_allow_rmb_select(true);
 	SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
 
-	main_split->add_child(left_panel);
-	left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
+	main_container->add_child(files_split);
+	main_container->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
 
 	shader_tabs = memnew(TabContainer);
 	shader_tabs->set_custom_minimum_size(Size2(460, 300) * EDSCALE);
 	shader_tabs->set_tabs_visible(false);
 	shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
-	main_split->add_child(shader_tabs);
+	files_split->add_child(shader_tabs);
 	Ref<StyleBoxEmpty> empty;
 	empty.instantiate();
 	shader_tabs->add_theme_style_override(SceneStringName(panel), empty);
@@ -909,7 +941,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTRC("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S));
 
 	shader_create_dialog = memnew(ShaderCreateDialog);
-	main_split->add_child(shader_create_dialog);
+	files_split->add_child(shader_create_dialog);
 	shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
 	shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
 }

+ 3 - 2
editor/plugins/shader_editor_plugin.h

@@ -84,9 +84,10 @@ class ShaderEditorPlugin : public EditorPlugin {
 		CONTEXT_VALID_ITEM,
 	};
 
-	HSplitContainer *main_split = nullptr;
-	VBoxContainer *left_panel = nullptr;
+	VBoxContainer *main_container = nullptr;
+	HSplitContainer *files_split = nullptr;
 	HBoxContainer *menu_hb = nullptr;
+	Control *menu_spacer = nullptr;
 
 	ItemList *shader_list = nullptr;
 	TabContainer *shader_tabs = nullptr;

+ 0 - 1
editor/plugins/text_shader_editor.cpp

@@ -1210,7 +1210,6 @@ TextShaderEditor::TextShaderEditor() {
 	bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed));
 
 	add_child(main_container);
-	main_container->add_child(hbc);
 	hbc->add_child(edit_menu);
 	hbc->add_child(search_menu);
 	hbc->add_child(goto_menu);