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@@ -883,6 +883,7 @@
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</member>
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<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
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The default angular damp in 2D.
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+ [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
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</member>
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<member name="physics/2d/default_gravity" type="int" setter="" getter="" default="98">
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The default gravity strength in 2D.
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@@ -902,6 +903,7 @@
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</member>
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<member name="physics/2d/default_linear_damp" type="float" setter="" getter="" default="0.1">
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The default linear damp in 2D.
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+ [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
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</member>
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<member name="physics/2d/large_object_surface_threshold_in_cells" type="int" setter="" getter="" default="512">
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Threshold defining the surface size that constitutes a large object with regard to cells in the broad-phase 2D hash grid algorithm.
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@@ -928,6 +930,7 @@
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</member>
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<member name="physics/3d/default_angular_damp" type="float" setter="" getter="" default="0.1">
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The default angular damp in 3D.
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+ [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
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</member>
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<member name="physics/3d/default_gravity" type="float" setter="" getter="" default="9.8">
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The default gravity strength in 3D.
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@@ -947,6 +950,7 @@
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</member>
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<member name="physics/3d/default_linear_damp" type="float" setter="" getter="" default="0.1">
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The default linear damp in 3D.
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+ [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
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</member>
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<member name="physics/3d/physics_engine" type="String" setter="" getter="" default=""DEFAULT"">
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Sets which physics engine to use for 3D physics.
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