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Merge pull request #27820 from ForLoveOfCats/master

Mono: Convert all items to string before printing
Ignacio Roldán Etcheverry 6 years ago
parent
commit
7be498499b
1 changed files with 5 additions and 5 deletions
  1. 5 5
      modules/mono/glue/Managed/Files/GD.cs

+ 5 - 5
modules/mono/glue/Managed/Files/GD.cs

@@ -83,7 +83,7 @@ namespace Godot
 
         public static void Print(params object[] what)
         {
-            godot_icall_GD_print(what);
+            godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
         }
 
         public static void PrintStack()
@@ -93,22 +93,22 @@ namespace Godot
 
         public static void PrintErr(params object[] what)
         {
-            godot_icall_GD_printerr(what);
+            godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
         }
 
         public static void PrintRaw(params object[] what)
         {
-            godot_icall_GD_printraw(what);
+            godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
         }
 
         public static void PrintS(params object[] what)
         {
-            godot_icall_GD_prints(what);
+            godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
         }
 
         public static void PrintT(params object[] what)
         {
-            godot_icall_GD_printt(what);
+            godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
         }
 
         public static double Randf()