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+/**************************************************************************/
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+/* godot_instance.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include "godot_instance.h"
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+
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+#include "core/extension/gdextension_manager.h"
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+#include "core/os/main_loop.h"
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+#include "main/main.h"
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+#include "servers/display/display_server.h"
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+
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+void GodotInstance::_bind_methods() {
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+ ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start);
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+ ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started);
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+ ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration);
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+ ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in);
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+ ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out);
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+ ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause);
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+ ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume);
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+}
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+
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+GodotInstance::GodotInstance() {
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+}
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+
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+GodotInstance::~GodotInstance() {
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+}
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+
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+bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) {
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+ print_verbose("Godot Instance initialization");
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+ GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
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+ GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func);
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+ GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr);
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+ return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK;
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+}
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+
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+bool GodotInstance::start() {
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+ print_verbose("GodotInstance::start()");
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+ Error err = Main::setup2();
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+ if (err != OK) {
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+ return false;
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+ }
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+ started = Main::start() == EXIT_SUCCESS;
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+ if (started) {
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+ OS::get_singleton()->get_main_loop()->initialize();
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+ }
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+ return started;
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+}
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+
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+bool GodotInstance::is_started() {
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+ return started;
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+}
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+
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+bool GodotInstance::iteration() {
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+ DisplayServer::get_singleton()->process_events();
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+ return Main::iteration();
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+}
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+
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+void GodotInstance::stop() {
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+ print_verbose("GodotInstance::stop()");
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+ if (started) {
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+ OS::get_singleton()->get_main_loop()->finalize();
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+ }
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+ started = false;
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+}
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+
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+void GodotInstance::focus_out() {
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+ print_verbose("GodotInstance::focus_out()");
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+ if (started) {
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+ if (OS::get_singleton()->get_main_loop()) {
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+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
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+ }
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+ }
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+}
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+
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+void GodotInstance::focus_in() {
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+ print_verbose("GodotInstance::focus_in()");
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+ if (started) {
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+ if (OS::get_singleton()->get_main_loop()) {
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+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
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+ }
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+ }
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+}
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+
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+void GodotInstance::pause() {
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+ print_verbose("GodotInstance::pause()");
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+ if (started) {
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+ if (OS::get_singleton()->get_main_loop()) {
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+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
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+ }
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+ }
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+}
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+
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+void GodotInstance::resume() {
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+ print_verbose("GodotInstance::resume()");
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+ if (started) {
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+ if (OS::get_singleton()->get_main_loop()) {
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+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
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+ }
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+ }
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+}
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