Fix `AnimationNodeBlendTree` crash on `Open Editor` button press.
@@ -1024,6 +1024,11 @@ void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) {
if (updating) {
return;
}
+
+ if (blend_tree.is_null()) {
+ return;
+ }
updating = true;
blend_tree->set_graph_offset(p_scroll / EDSCALE);
updating = false;