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Fix missing DEFVAL in RenderingDevice.storage_buffer_create

Ignacio Etcheverry 5 年之前
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7c3ff85c71
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      servers/rendering/rendering_device.cpp

+ 1 - 1
servers/rendering/rendering_device.cpp

@@ -281,7 +281,7 @@ void RenderingDevice::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
 
 	ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));
-	ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()));
+	ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(0));
 	ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>()));
 
 	ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);