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@@ -882,6 +882,14 @@ void register_scene_types() {
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ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData");
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ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI");
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ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData");
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+ // Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node).
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+ ClassDB::add_compatibility_class("Portal", "Node3D");
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+ ClassDB::add_compatibility_class("Room", "Node3D");
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+ ClassDB::add_compatibility_class("RoomManager", "Node3D");
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+ ClassDB::add_compatibility_class("RoomGroup", "Node3D");
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+ ClassDB::add_compatibility_class("Occluder", "Node3D");
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+ // The OccluderShapeSphere resource (used in the old Occluder node) is not present anymore.
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+ ClassDB::add_compatibility_class("OccluderShapeSphere", "Resource");
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// Renamed in 4.0.
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// Keep alphabetical ordering to easily locate classes and avoid duplicates.
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