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Merge pull request #55936 from Calinou/portal-room-add-compatibility-classes

Rémi Verschelde 3 年之前
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共有 1 个文件被更改,包括 8 次插入0 次删除
  1. 8 0
      scene/register_scene_types.cpp

+ 8 - 0
scene/register_scene_types.cpp

@@ -882,6 +882,14 @@ void register_scene_types() {
 	ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData");
 	ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI");
 	ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData");
+	// Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node).
+	ClassDB::add_compatibility_class("Portal", "Node3D");
+	ClassDB::add_compatibility_class("Room", "Node3D");
+	ClassDB::add_compatibility_class("RoomManager", "Node3D");
+	ClassDB::add_compatibility_class("RoomGroup", "Node3D");
+	ClassDB::add_compatibility_class("Occluder", "Node3D");
+	// The OccluderShapeSphere resource (used in the old Occluder node) is not present anymore.
+	ClassDB::add_compatibility_class("OccluderShapeSphere", "Resource");
 
 	// Renamed in 4.0.
 	// Keep alphabetical ordering to easily locate classes and avoid duplicates.