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[Net] Bind Multiplayer to GDExtension.

Fabio Alessandrelli 4 lat temu
rodzic
commit
7c81ce43ec

+ 160 - 0
core/multiplayer/multiplayer_peer.cpp

@@ -88,3 +88,163 @@ void MultiplayerPeer::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("connection_succeeded"));
 	ADD_SIGNAL(MethodInfo("connection_failed"));
 }
+
+/*************/
+
+int MultiplayerPeerExtension::get_available_packet_count() const {
+	int count;
+	if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
+		return count;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!");
+	return -1;
+}
+
+Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+	int err;
+	if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
+		return (Error)err;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!");
+	return FAILED;
+}
+
+Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+	int err;
+	if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
+		return (Error)err;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!");
+	return FAILED;
+}
+
+int MultiplayerPeerExtension::get_max_packet_size() const {
+	int size;
+	if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
+		return size;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!");
+	return 0;
+}
+
+void MultiplayerPeerExtension::set_transfer_channel(int p_channel) {
+	if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) {
+		return;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_transfer_channel is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_transfer_channel() const {
+	int channel;
+	if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) {
+		return channel;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_transfer_channel is unimplemented!");
+	return 0;
+}
+
+void MultiplayerPeerExtension::set_transfer_mode(Multiplayer::TransferMode p_mode) {
+	if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) {
+		return;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_transfer_mode is unimplemented!");
+}
+
+Multiplayer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const {
+	int mode;
+	if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) {
+		return (Multiplayer::TransferMode)mode;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_transfer_mode is unimplemented!");
+	return Multiplayer::TRANSFER_MODE_UNRELIABLE;
+}
+
+void MultiplayerPeerExtension::set_target_peer(int p_peer_id) {
+	if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) {
+		return;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_packet_peer() const {
+	int peer;
+	if (GDVIRTUAL_CALL(_get_packet_peer, peer)) {
+		return peer;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!");
+	return 0;
+}
+
+bool MultiplayerPeerExtension::is_server() const {
+	bool server;
+	if (GDVIRTUAL_CALL(_is_server, server)) {
+		return server;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!");
+	return false;
+}
+
+void MultiplayerPeerExtension::poll() {
+	int err;
+	if (GDVIRTUAL_CALL(_poll, err)) {
+		return;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_unique_id() const {
+	int id;
+	if (GDVIRTUAL_CALL(_get_unique_id, id)) {
+		return id;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!");
+	return 0;
+}
+
+void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) {
+	if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) {
+		return;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_refuse_new_connections is unimplemented!");
+}
+
+bool MultiplayerPeerExtension::is_refusing_new_connections() const {
+	bool refusing;
+	if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) {
+		return refusing;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_refusing_new_connections is unimplemented!");
+	return false;
+}
+
+MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const {
+	int status;
+	if (GDVIRTUAL_CALL(_get_connection_status, status)) {
+		return (ConnectionStatus)status;
+	}
+	WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!");
+	return CONNECTION_DISCONNECTED;
+}
+
+void MultiplayerPeerExtension::_bind_methods() {
+	GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
+	GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
+	GDVIRTUAL_BIND(_get_available_packet_count);
+	GDVIRTUAL_BIND(_get_max_packet_size);
+
+	GDVIRTUAL_BIND(_set_transfer_channel, "p_channel");
+	GDVIRTUAL_BIND(_get_transfer_channel);
+
+	GDVIRTUAL_BIND(_set_transfer_mode, "p_mode");
+	GDVIRTUAL_BIND(_get_transfer_mode);
+
+	GDVIRTUAL_BIND(_set_target_peer, "p_peer");
+
+	GDVIRTUAL_BIND(_get_packet_peer);
+	GDVIRTUAL_BIND(_is_server);
+	GDVIRTUAL_BIND(_poll);
+	GDVIRTUAL_BIND(_get_unique_id);
+	GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
+	GDVIRTUAL_BIND(_is_refusing_new_connections);
+	GDVIRTUAL_BIND(_get_connection_status);
+}

+ 60 - 1
core/multiplayer/multiplayer_peer.h

@@ -34,6 +34,10 @@
 #include "core/io/packet_peer.h"
 #include "core/multiplayer/multiplayer.h"
 
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+
 class MultiplayerPeer : public PacketPeer {
 	GDCLASS(MultiplayerPeer, PacketPeer);
 
@@ -70,11 +74,66 @@ public:
 	virtual bool is_refusing_new_connections() const = 0;
 
 	virtual ConnectionStatus get_connection_status() const = 0;
+
 	uint32_t generate_unique_id() const;
 
 	MultiplayerPeer() {}
 };
 
-VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus)
+VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
+
+class MultiplayerPeerExtension : public MultiplayerPeer {
+	GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
+
+protected:
+	static void _bind_methods();
+
+public:
+	/* PacketPeer */
+	virtual int get_available_packet_count() const override;
+	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
+	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+	virtual int get_max_packet_size() const override;
+
+	/* MultiplayerPeer */
+	virtual void set_transfer_channel(int p_channel) override;
+	virtual int get_transfer_channel() const override;
+	virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+	virtual Multiplayer::TransferMode get_transfer_mode() const override;
+	virtual void set_target_peer(int p_peer_id) override;
+
+	virtual int get_packet_peer() const override;
+
+	virtual bool is_server() const override;
+
+	virtual void poll() override;
+
+	virtual int get_unique_id() const override;
+
+	virtual void set_refuse_new_connections(bool p_enable) override;
+	virtual bool is_refusing_new_connections() const override;
+
+	virtual ConnectionStatus get_connection_status() const override;
+
+	/* PacketPeer GDExtension */
+	GDVIRTUAL0RC(int, _get_available_packet_count);
+	GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
+	GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
+	GDVIRTUAL0RC(int, _get_max_packet_size);
+
+	/* MultiplayerPeer GDExtension */
+	GDVIRTUAL1(_set_transfer_channel, int);
+	GDVIRTUAL0RC(int, _get_transfer_channel);
+	GDVIRTUAL1(_set_transfer_mode, int);
+	GDVIRTUAL0RC(int, _get_transfer_mode);
+	GDVIRTUAL1(_set_target_peer, int);
+	GDVIRTUAL0RC(int, _get_packet_peer);
+	GDVIRTUAL0RC(bool, _is_server);
+	GDVIRTUAL0R(int, _poll);
+	GDVIRTUAL0RC(int, _get_unique_id);
+	GDVIRTUAL1(_set_refuse_new_connections, bool);
+	GDVIRTUAL0RC(bool, _is_refusing_new_connections);
+	GDVIRTUAL0RC(int, _get_connection_status);
+};
 
 #endif // NETWORKED_MULTIPLAYER_PEER_H

+ 1 - 0
core/register_core_types.cpp

@@ -199,6 +199,7 @@ void register_core_types() {
 	ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
 
 	GDREGISTER_VIRTUAL_CLASS(MultiplayerPeer);
+	GDREGISTER_VIRTUAL_CLASS(MultiplayerPeerExtension);
 	GDREGISTER_VIRTUAL_CLASS(MultiplayerReplicator);
 	GDREGISTER_CLASS(MultiplayerAPI);
 	GDREGISTER_CLASS(MainLoop);