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Detect if VRS supported before creating default VRS texture

clayjohn 3 жил өмнө
parent
commit
7c848ee591

+ 4 - 1
servers/rendering/renderer_rd/storage_rd/texture_storage.cpp

@@ -416,7 +416,10 @@ TextureStorage::TextureStorage() {
 		tformat.format = RD::DATA_FORMAT_R8_UINT;
 		tformat.width = 4;
 		tformat.height = 4;
-		tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+		tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+		if (RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS)) {
+			tformat.usage_bits |= RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT;
+		}
 		tformat.texture_type = RD::TEXTURE_TYPE_2D;
 
 		Vector<uint8_t> pv;