|
@@ -1817,47 +1817,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
|
|
editing_port = p_port;
|
|
editing_port = p_port;
|
|
}
|
|
}
|
|
|
|
|
|
-void VisualShaderEditor::_add_custom_node(const String &p_path) {
|
|
|
|
- int idx = -1;
|
|
|
|
-
|
|
|
|
- for (int i = custom_node_option_idx; i < add_options.size(); i++) {
|
|
|
|
- if (add_options[i].script.is_valid()) {
|
|
|
|
- if (add_options[i].script->get_path() == p_path) {
|
|
|
|
- idx = i;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if (idx != -1) {
|
|
|
|
- _add_node(idx);
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void VisualShaderEditor::_add_cubemap_node(const String &p_path) {
|
|
|
|
- VisualShaderNodeCubemap *cubemap = (VisualShaderNodeCubemap *)_add_node(cubemap_node_option_idx, -1);
|
|
|
|
- cubemap->set_cube_map(ResourceLoader::load(p_path));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void VisualShaderEditor::_add_texture2d_node(const String &p_path) {
|
|
|
|
- VisualShaderNodeTexture *texture2d = (VisualShaderNodeTexture *)_add_node(texture2d_node_option_idx, -1);
|
|
|
|
- texture2d->set_texture(ResourceLoader::load(p_path));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void VisualShaderEditor::_add_texture2d_array_node(const String &p_path) {
|
|
|
|
- VisualShaderNodeTexture2DArray *texture2d_array = (VisualShaderNodeTexture2DArray *)_add_node(texture2d_array_node_option_idx, -1);
|
|
|
|
- texture2d_array->set_texture_array(ResourceLoader::load(p_path));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void VisualShaderEditor::_add_texture3d_node(const String &p_path) {
|
|
|
|
- VisualShaderNodeTexture3D *texture3d = (VisualShaderNodeTexture3D *)_add_node(texture3d_node_option_idx, -1);
|
|
|
|
- texture3d->set_texture(ResourceLoader::load(p_path));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void VisualShaderEditor::_add_curve_node(const String &p_path) {
|
|
|
|
- VisualShaderNodeCurveTexture *curve = (VisualShaderNodeCurveTexture *)_add_node(curve_node_option_idx, -1);
|
|
|
|
- curve->set_texture(ResourceLoader::load(p_path));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
|
|
void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
|
|
// FLOAT_OP
|
|
// FLOAT_OP
|
|
{
|
|
{
|
|
@@ -2046,8 +2005,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
|
|
|
|
- ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr);
|
|
|
|
|
|
+void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_path, int p_node_idx) {
|
|
|
|
+ ERR_FAIL_INDEX(p_idx, add_options.size());
|
|
|
|
|
|
Ref<VisualShaderNode> vsnode;
|
|
Ref<VisualShaderNode> vsnode;
|
|
|
|
|
|
@@ -2055,7 +2014,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
|
|
|
|
|
|
if (!is_custom && add_options[p_idx].type != String()) {
|
|
if (!is_custom && add_options[p_idx].type != String()) {
|
|
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type));
|
|
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type));
|
|
- ERR_FAIL_COND_V(!vsn, nullptr);
|
|
|
|
|
|
+ ERR_FAIL_COND(!vsn);
|
|
|
|
|
|
VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn);
|
|
VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn);
|
|
|
|
|
|
@@ -2077,10 +2036,10 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
|
|
|
|
|
|
vsnode = Ref<VisualShaderNode>(vsn);
|
|
vsnode = Ref<VisualShaderNode>(vsn);
|
|
} else {
|
|
} else {
|
|
- ERR_FAIL_COND_V(add_options[p_idx].script.is_null(), nullptr);
|
|
|
|
|
|
+ ERR_FAIL_COND(add_options[p_idx].script.is_null());
|
|
String base_type = add_options[p_idx].script->get_instance_base_type();
|
|
String base_type = add_options[p_idx].script->get_instance_base_type();
|
|
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(base_type));
|
|
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(base_type));
|
|
- ERR_FAIL_COND_V(!vsn, nullptr);
|
|
|
|
|
|
+ ERR_FAIL_COND(!vsn);
|
|
vsnode = Ref<VisualShaderNode>(vsn);
|
|
vsnode = Ref<VisualShaderNode>(vsn);
|
|
vsnode->set_script(add_options[p_idx].script);
|
|
vsnode->set_script(add_options[p_idx].script);
|
|
}
|
|
}
|
|
@@ -2099,7 +2058,11 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
|
|
|
|
|
|
int id_to_use = visual_shader->get_valid_node_id(type);
|
|
int id_to_use = visual_shader->get_valid_node_id(type);
|
|
|
|
|
|
- undo_redo->create_action(TTR("Add Node to Visual Shader"));
|
|
|
|
|
|
+ if (p_resource_path.is_empty()) {
|
|
|
|
+ undo_redo->create_action(TTR("Add Node to Visual Shader"));
|
|
|
|
+ } else {
|
|
|
|
+ id_to_use += p_node_idx;
|
|
|
|
+ }
|
|
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use);
|
|
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use);
|
|
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use);
|
|
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use);
|
|
undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use);
|
|
undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use);
|
|
@@ -2214,8 +2177,30 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
|
|
graph_plugin->call_deferred("update_curve", id_to_use);
|
|
graph_plugin->call_deferred("update_curve", id_to_use);
|
|
}
|
|
}
|
|
|
|
|
|
- undo_redo->commit_action();
|
|
|
|
- return vsnode.ptr();
|
|
|
|
|
|
+ if (p_resource_path.is_empty()) {
|
|
|
|
+ undo_redo->commit_action();
|
|
|
|
+ } else {
|
|
|
|
+ //post-initialization
|
|
|
|
+
|
|
|
|
+ VisualShaderNodeTexture *texture2d = Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr());
|
|
|
|
+ VisualShaderNodeTexture3D *texture3d = Object::cast_to<VisualShaderNodeTexture3D>(vsnode.ptr());
|
|
|
|
+
|
|
|
|
+ if (texture2d || texture3d || curve) {
|
|
|
|
+ undo_redo->add_do_method(vsnode.ptr(), "set_texture", ResourceLoader::load(p_resource_path));
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ VisualShaderNodeCubemap *cubemap = Object::cast_to<VisualShaderNodeCubemap>(vsnode.ptr());
|
|
|
|
+ if (cubemap) {
|
|
|
|
+ undo_redo->add_do_method(vsnode.ptr(), "set_cube_map", ResourceLoader::load(p_resource_path));
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ VisualShaderNodeTexture2DArray *texture2d_array = Object::cast_to<VisualShaderNodeTexture2DArray>(vsnode.ptr());
|
|
|
|
+ if (texture2d_array) {
|
|
|
|
+ undo_redo->add_do_method(vsnode.ptr(), "set_texture_array", ResourceLoader::load(p_resource_path));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) {
|
|
void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) {
|
|
@@ -3339,43 +3324,49 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
|
|
_add_node(idx, add_options[idx].sub_func);
|
|
_add_node(idx, add_options[idx].sub_func);
|
|
} else if (d.has("files")) {
|
|
} else if (d.has("files")) {
|
|
if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
|
|
if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
|
|
- int j = 0;
|
|
|
|
PackedStringArray arr = d["files"];
|
|
PackedStringArray arr = d["files"];
|
|
for (int i = 0; i < arr.size(); i++) {
|
|
for (int i = 0; i < arr.size(); i++) {
|
|
String type = ResourceLoader::get_resource_type(arr[i]);
|
|
String type = ResourceLoader::get_resource_type(arr[i]);
|
|
if (type == "GDScript") {
|
|
if (type == "GDScript") {
|
|
Ref<Script> script = ResourceLoader::load(arr[i]);
|
|
Ref<Script> script = ResourceLoader::load(arr[i]);
|
|
if (script->get_instance_base_type() == "VisualShaderNodeCustom") {
|
|
if (script->get_instance_base_type() == "VisualShaderNodeCustom") {
|
|
- saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
|
|
|
|
|
+ saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
|
|
saved_node_pos_dirty = true;
|
|
saved_node_pos_dirty = true;
|
|
- _add_custom_node(arr[i]);
|
|
|
|
- j++;
|
|
|
|
|
|
+
|
|
|
|
+ int idx = -1;
|
|
|
|
+
|
|
|
|
+ for (int j = custom_node_option_idx; j < add_options.size(); j++) {
|
|
|
|
+ if (add_options[j].script.is_valid()) {
|
|
|
|
+ if (add_options[j].script->get_path() == arr[i]) {
|
|
|
|
+ idx = j;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (idx != -1) {
|
|
|
|
+ _add_node(idx, -1, arr[i], i);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
} else if (type == "CurveTexture") {
|
|
} else if (type == "CurveTexture") {
|
|
- saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
|
|
|
|
|
+ saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
|
|
saved_node_pos_dirty = true;
|
|
saved_node_pos_dirty = true;
|
|
- _add_curve_node(arr[i]);
|
|
|
|
- j++;
|
|
|
|
|
|
+ _add_node(curve_node_option_idx, -1, arr[i], i);
|
|
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
|
|
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
|
|
- saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
|
|
|
|
|
+ saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
|
|
saved_node_pos_dirty = true;
|
|
saved_node_pos_dirty = true;
|
|
- _add_texture2d_node(arr[i]);
|
|
|
|
- j++;
|
|
|
|
|
|
+ _add_node(texture2d_node_option_idx, -1, arr[i], i);
|
|
} else if (type == "Texture2DArray") {
|
|
} else if (type == "Texture2DArray") {
|
|
- saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
|
|
|
|
|
+ saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
|
|
saved_node_pos_dirty = true;
|
|
saved_node_pos_dirty = true;
|
|
- _add_texture2d_array_node(arr[i]);
|
|
|
|
- j++;
|
|
|
|
|
|
+ _add_node(texture2d_array_node_option_idx, -1, arr[i], i);
|
|
} else if (ClassDB::get_parent_class(type) == "Texture3D") {
|
|
} else if (ClassDB::get_parent_class(type) == "Texture3D") {
|
|
- saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
|
|
|
|
|
+ saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
|
|
saved_node_pos_dirty = true;
|
|
saved_node_pos_dirty = true;
|
|
- _add_texture3d_node(arr[i]);
|
|
|
|
- j++;
|
|
|
|
|
|
+ _add_node(texture3d_node_option_idx, -1, arr[i], i);
|
|
} else if (type == "Cubemap") {
|
|
} else if (type == "Cubemap") {
|
|
- saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
|
|
|
|
|
+ saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
|
|
saved_node_pos_dirty = true;
|
|
saved_node_pos_dirty = true;
|
|
- _add_cubemap_node(arr[i]);
|
|
|
|
- j++;
|
|
|
|
|
|
+ _add_node(cubemap_node_option_idx, -1, arr[i], i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|