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@@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "cpu_particles_2d.h"
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-
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+#include "core/core_string_names.h"
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#include "scene/2d/canvas_item.h"
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#include "scene/2d/particles_2d.h"
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#include "scene/resources/particles_material.h"
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@@ -169,10 +169,20 @@ void CPUParticles2D::_update_mesh_texture() {
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vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
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vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
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PoolVector<Vector2> uvs;
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- uvs.push_back(Vector2(0, 0));
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- uvs.push_back(Vector2(1, 0));
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- uvs.push_back(Vector2(1, 1));
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- uvs.push_back(Vector2(0, 1));
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+ AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
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+ if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
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+ Rect2 region_rect = atlas_texure->get_region();
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+ Size2 atlas_size = atlas_texure->get_atlas()->get_size();
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+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
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+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
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+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
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+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
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+ } else {
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+ uvs.push_back(Vector2(0, 0));
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+ uvs.push_back(Vector2(1, 0));
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+ uvs.push_back(Vector2(1, 1));
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+ uvs.push_back(Vector2(0, 1));
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+ }
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PoolVector<Color> colors;
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colors.push_back(Color(1, 1, 1, 1));
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colors.push_back(Color(1, 1, 1, 1));
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@@ -198,12 +208,29 @@ void CPUParticles2D::_update_mesh_texture() {
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}
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void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) {
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+ if (p_texture == texture)
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+ return;
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+
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+ if (texture.is_valid())
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+ texture->disconnect(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
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texture = p_texture;
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+
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+ if (texture.is_valid())
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+ texture->connect(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
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+
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update();
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_update_mesh_texture();
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}
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+void CPUParticles2D::_texture_changed() {
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+
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+ if (texture.is_valid()) {
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+ update();
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+ _update_mesh_texture();
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+ }
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+}
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+
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Ref<Texture> CPUParticles2D::get_texture() const {
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return texture;
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@@ -1315,6 +1342,7 @@ void CPUParticles2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
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ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles2D::_update_render_thread);
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+ ClassDB::bind_method(D_METHOD("_texture_changed"), &CPUParticles2D::_texture_changed);
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ADD_GROUP("Emission Shape", "emission_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
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