|
@@ -665,9 +665,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|
|
|
|
|
//todo, could check whether it already exists?
|
|
|
polygons.push_back(polygon_create);
|
|
|
- undo_redo->create_action(TTR("Add Polygon"));
|
|
|
+ undo_redo->create_action(TTR("Add Custom Polygon"));
|
|
|
undo_redo->add_do_method(node, "set_polygons", polygons);
|
|
|
- undo_redo->add_undo_method(node, "set_polygons", polygons_prev);
|
|
|
+ undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
|
|
|
undo_redo->add_do_method(uv_edit_draw, "update");
|
|
|
undo_redo->add_undo_method(uv_edit_draw, "update");
|
|
|
undo_redo->commit_action();
|
|
@@ -705,9 +705,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|
|
|
|
|
if (erase_index != -1) {
|
|
|
polygons.remove(erase_index);
|
|
|
- undo_redo->create_action(TTR("Remove Polygon"));
|
|
|
+ undo_redo->create_action(TTR("Remove Custom Polygon"));
|
|
|
undo_redo->add_do_method(node, "set_polygons", polygons);
|
|
|
- undo_redo->add_undo_method(node, "set_polygons", polygons_prev);
|
|
|
+ undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
|
|
|
undo_redo->add_do_method(uv_edit_draw, "update");
|
|
|
undo_redo->add_undo_method(uv_edit_draw, "update");
|
|
|
undo_redo->commit_action();
|
|
@@ -735,18 +735,21 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|
|
|
|
|
} else if (uv_drag && !uv_create) {
|
|
|
|
|
|
- if (uv_edit_mode[0]->is_pressed()) { //edit uv
|
|
|
+ if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
|
|
|
undo_redo->create_action(TTR("Transform UV Map"));
|
|
|
undo_redo->add_do_method(node, "set_uv", node->get_uv());
|
|
|
undo_redo->add_undo_method(node, "set_uv", points_prev);
|
|
|
- } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
|
|
|
+ undo_redo->add_do_method(uv_edit_draw, "update");
|
|
|
+ undo_redo->add_undo_method(uv_edit_draw, "update");
|
|
|
+ undo_redo->commit_action();
|
|
|
+ } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
|
|
|
undo_redo->create_action(TTR("Transform Polygon"));
|
|
|
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
|
|
|
undo_redo->add_undo_method(node, "set_polygon", points_prev);
|
|
|
+ undo_redo->add_do_method(uv_edit_draw, "update");
|
|
|
+ undo_redo->add_undo_method(uv_edit_draw, "update");
|
|
|
+ undo_redo->commit_action();
|
|
|
}
|
|
|
- undo_redo->add_do_method(uv_edit_draw, "update");
|
|
|
- undo_redo->add_undo_method(uv_edit_draw, "update");
|
|
|
- undo_redo->commit_action();
|
|
|
|
|
|
uv_drag = false;
|
|
|
} else if (bone_painting) {
|