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@@ -78,6 +78,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
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ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
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ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
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ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
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ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
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ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
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ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
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+ ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER);
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ENetAddress address;
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ENetAddress address;
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memset(&address, 0, sizeof(address));
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memset(&address, 0, sizeof(address));
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@@ -105,6 +106,11 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
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p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
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p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
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ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
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ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
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+#ifdef GODOT_ENET
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+ if (dtls_enabled) {
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+ enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
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+ }
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+#endif
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_setup_compressor();
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_setup_compressor();
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active = true;
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active = true;
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@@ -156,6 +162,11 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
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}
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}
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ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
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ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
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+#ifdef GODOT_ENET
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+ if (dtls_enabled) {
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+ enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
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+ }
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+#endif
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_setup_compressor();
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_setup_compressor();
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@@ -856,6 +867,12 @@ void NetworkedMultiplayerENet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
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ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
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ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
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ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
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ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
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ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
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+ ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled);
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+ ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled);
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+ ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key);
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+ ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate);
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+ ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled);
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+ ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
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ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
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ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
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ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
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ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
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@@ -875,6 +892,8 @@ void NetworkedMultiplayerENet::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
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+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled");
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+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled");
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BIND_ENUM_CONSTANT(COMPRESS_NONE);
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BIND_ENUM_CONSTANT(COMPRESS_NONE);
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BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
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BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
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@@ -904,6 +923,9 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
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enet_compressor.destroy = enet_compressor_destroy;
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enet_compressor.destroy = enet_compressor_destroy;
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bind_ip = IP_Address("*");
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bind_ip = IP_Address("*");
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+
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+ dtls_enabled = false;
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+ dtls_verify = true;
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}
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}
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NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
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NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
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@@ -920,3 +942,31 @@ void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
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bind_ip = p_ip;
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bind_ip = p_ip;
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}
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}
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+
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+void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) {
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+ ERR_FAIL_COND(active);
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+ dtls_enabled = p_enabled;
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+}
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+
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+bool NetworkedMultiplayerENet::is_dtls_enabled() const {
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+ return dtls_enabled;
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+}
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+
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+void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) {
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+ ERR_FAIL_COND(active);
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+ dtls_verify = p_enabled;
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+}
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+
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+bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const {
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+ return dtls_verify;
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+}
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+
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+void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) {
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+ ERR_FAIL_COND(active);
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+ dtls_key = p_key;
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+}
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+
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+void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) {
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+ ERR_FAIL_COND(active);
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+ dtls_cert = p_cert;
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+}
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