(cherry picked from commit 6feb43200b95168dda261573ca1765a67b8a0fff)
@@ -251,6 +251,7 @@ NodePath MultiplayerSpawner::get_spawn_path() const {
void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) {
spawn_path = p_path;
_update_spawn_node();
+ update_configuration_warnings();
}
void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) {
@@ -354,6 +354,7 @@ void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) {
_stop();
root_path = p_path;
_start();
NodePath MultiplayerSynchronizer::get_root_path() const {