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				|  |  |  <?xml version="1.0" encoding="UTF-8" ?>
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				|  |  |  <class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
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				|  |  |  	<brief_description>
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				|  |  | +		Plays audio in 2D.
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				|  |  |  	</brief_description>
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				|  |  |  	<description>
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				|  |  | +		Plays audio that dampens with distance from screen center.
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				|  |  |  	</description>
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				|  |  |  	<tutorials>
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				|  |  | +		http://docs.godotengine.org/en/latest/learning/features/audio/index.html
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				|  |  |  	</tutorials>
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				|  |  |  	<demos>
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				|  |  |  	</demos>
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				|  | @@ -69,6 +72,7 @@
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				|  |  |  			<argument index="0" name="from_pos" type="float" default="0.0">
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				|  |  |  			</argument>
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				|  |  |  			<description>
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				|  |  | +				Plays the audio from the given position 'from_pos', in seconds.
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				|  |  |  			</description>
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				|  |  |  		</method>
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				|  |  |  		<method name="seek">
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				|  | @@ -77,6 +81,7 @@
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				|  |  |  			<argument index="0" name="to_pos" type="float">
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				|  |  |  			</argument>
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				|  |  |  			<description>
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				|  |  | +				Sets the position from which audio will be played, in seconds.
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				|  |  |  			</description>
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				|  |  |  		</method>
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				|  |  |  		<method name="set_area_mask">
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				|  | @@ -139,30 +144,40 @@
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				|  |  |  			<return type="void">
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				|  |  |  			</return>
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				|  |  |  			<description>
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				|  |  | +				Stops the audio.
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				|  |  |  			</description>
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				|  |  |  		</method>
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				|  |  |  	</methods>
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				|  |  |  	<members>
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				|  |  |  		<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
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				|  |  | +			Areas in which this sound plays.
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				|  |  |  		</member>
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				|  |  |  		<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation">
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				|  |  | +			Dampens audio over distance with this as an exponent.
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				|  |  |  		</member>
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				|  |  |  		<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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				|  |  | +			If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
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				|  |  |  		</member>
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				|  |  |  		<member name="bus" type="String" setter="set_bus" getter="get_bus">
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				|  |  | +			Bus on which this audio is playing.
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				|  |  |  		</member>
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				|  |  |  		<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
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				|  |  | +			Maximum distance from which audio is still hearable.
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				|  |  |  		</member>
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				|  |  |  		<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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				|  |  | +			If [code]true[/code], audio is playing.
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				|  |  |  		</member>
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				|  |  |  		<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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				|  |  | +			The [AudioStream] object to be played.
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				|  |  |  		</member>
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				|  |  |  		<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
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				|  |  | +			Base volume without dampening.
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				|  |  |  		</member>
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				|  |  |  	</members>
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				|  |  |  	<signals>
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				|  |  |  		<signal name="finished">
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				|  |  |  			<description>
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				|  |  | +				Emitted when the audio stops playing.
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				|  |  |  			</description>
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				|  |  |  		</signal>
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				|  |  |  	</signals>
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