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Merge pull request #30590 from clayjohn/particle_life

Added individual particle random lifetime
Rémi Verschelde 6 rokov pred
rodič
commit
7d413f075c

+ 3 - 0
doc/classes/CPUParticles.xml

@@ -220,6 +220,9 @@
 		<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
 			Amount of time each particle will exist.
 		</member>
+		<member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
+			Particle lifetime randomness ratio.
+		</member>
 		<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
 			Linear acceleration applied to each particle in the direction of motion.
 		</member>

+ 3 - 0
doc/classes/CPUParticles2D.xml

@@ -214,6 +214,9 @@
 		<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
 			Amount of time each particle will exist.
 		</member>
+		<member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
+			Particle lifetime randomness ratio.
+		</member>
 		<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
 			Linear acceleration applied to each particle in the direction of motion.
 		</member>

+ 3 - 0
doc/classes/ParticlesMaterial.xml

@@ -192,6 +192,9 @@
 		<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
 			Initial velocity randomness ratio.
 		</member>
+		<member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
+			Particle lifetime randomness ratio.
+		</member>
 		<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
 			Linear acceleration applied to each particle in the direction of motion.
 		</member>

+ 20 - 0
scene/2d/cpu_particles_2d.cpp

@@ -83,6 +83,10 @@ void CPUParticles2D::set_randomness_ratio(float p_ratio) {
 
 	randomness_ratio = p_ratio;
 }
+void CPUParticles2D::set_lifetime_randomness(float p_random) {
+
+	lifetime_randomness = p_random;
+}
 void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
 
 	local_coords = p_enable;
@@ -123,6 +127,10 @@ float CPUParticles2D::get_randomness_ratio() const {
 
 	return randomness_ratio;
 }
+float CPUParticles2D::get_lifetime_randomness() const {
+
+	return lifetime_randomness;
+}
 
 bool CPUParticles2D::get_use_local_coordinates() const {
 
@@ -611,6 +619,10 @@ void CPUParticles2D::_particles_process(float p_delta) {
 			}
 		}
 
+		if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
+			restart = true;
+		}
+
 		if (restart) {
 
 			if (!emitting) {
@@ -654,6 +666,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
 			p.custom[3] = 0.0;
 			p.transform = Transform2D();
 			p.time = 0;
+			p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
 			p.base_color = Color(1, 1, 1, 1);
 
 			switch (emission_shape) {
@@ -696,6 +709,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
 
 		} else if (!p.active) {
 			continue;
+		} else if (p.time > p.lifetime) {
+			p.active = false;
 		} else {
 
 			uint32_t alt_seed = p.seed;
@@ -1153,6 +1168,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
 
 	Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
 	set_gravity(gravity);
+	set_lifetime_randomness(material->get_lifetime_randomness());
 
 #define CONVERT_PARAM(m_param)                                                            \
 	set_param(m_param, material->get_param(ParticlesMaterial::m_param));                  \
@@ -1187,6 +1203,7 @@ void CPUParticles2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time);
 	ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio);
 	ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio);
+	ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness);
 	ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates);
 	ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps);
 	ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta);
@@ -1199,6 +1216,7 @@ void CPUParticles2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time);
 	ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio);
 	ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio);
+	ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness);
 	ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates);
 	ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps);
 	ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta);
@@ -1225,6 +1243,7 @@ void CPUParticles2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
 	ADD_GROUP("Drawing", "");
@@ -1404,6 +1423,7 @@ CPUParticles2D::CPUParticles2D() {
 	set_pre_process_time(0);
 	set_explosiveness_ratio(0);
 	set_randomness_ratio(0);
+	set_lifetime_randomness(0);
 	set_use_local_coordinates(true);
 
 	set_draw_order(DRAW_ORDER_INDEX);

+ 4 - 0
scene/2d/cpu_particles_2d.h

@@ -96,6 +96,7 @@ private:
 		float hue_rot_rand;
 		float anim_offset_rand;
 		float time;
+		float lifetime;
 		Color base_color;
 
 		uint32_t seed;
@@ -139,6 +140,7 @@ private:
 	float pre_process_time;
 	float explosiveness_ratio;
 	float randomness_ratio;
+	float lifetime_randomness;
 	float speed_scale;
 	bool local_coords;
 	int fixed_fps;
@@ -200,6 +202,7 @@ public:
 	void set_pre_process_time(float p_time);
 	void set_explosiveness_ratio(float p_ratio);
 	void set_randomness_ratio(float p_ratio);
+	void set_lifetime_randomness(float p_random);
 	void set_visibility_aabb(const Rect2 &p_aabb);
 	void set_use_local_coordinates(bool p_enable);
 	void set_speed_scale(float p_scale);
@@ -211,6 +214,7 @@ public:
 	float get_pre_process_time() const;
 	float get_explosiveness_ratio() const;
 	float get_randomness_ratio() const;
+	float get_lifetime_randomness() const;
 	Rect2 get_visibility_aabb() const;
 	bool get_use_local_coordinates() const;
 	float get_speed_scale() const;

+ 20 - 0
scene/3d/cpu_particles.cpp

@@ -92,6 +92,10 @@ void CPUParticles::set_randomness_ratio(float p_ratio) {
 
 	randomness_ratio = p_ratio;
 }
+void CPUParticles::set_lifetime_randomness(float p_random) {
+
+	lifetime_randomness = p_random;
+}
 void CPUParticles::set_use_local_coordinates(bool p_enable) {
 
 	local_coords = p_enable;
@@ -130,6 +134,10 @@ float CPUParticles::get_randomness_ratio() const {
 
 	return randomness_ratio;
 }
+float CPUParticles::get_lifetime_randomness() const {
+
+	return lifetime_randomness;
+}
 
 bool CPUParticles::get_use_local_coordinates() const {
 
@@ -583,6 +591,10 @@ void CPUParticles::_particles_process(float p_delta) {
 			}
 		}
 
+		if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
+			restart = true;
+		}
+
 		if (restart) {
 
 			if (!emitting) {
@@ -636,6 +648,7 @@ void CPUParticles::_particles_process(float p_delta) {
 			p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
 			p.transform = Transform();
 			p.time = 0;
+			p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
 			p.base_color = Color(1, 1, 1, 1);
 
 			switch (emission_shape) {
@@ -701,6 +714,8 @@ void CPUParticles::_particles_process(float p_delta) {
 
 		} else if (!p.active) {
 			continue;
+		} else if (p.time > p.lifetime) {
+			p.active = false;
 		} else {
 
 			uint32_t alt_seed = p.seed;
@@ -1221,6 +1236,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
 	set_emission_box_extents(material->get_emission_box_extents());
 
 	set_gravity(material->get_gravity());
+	set_lifetime_randomness(material->get_lifetime_randomness());
 
 #define CONVERT_PARAM(m_param)                                                            \
 	set_param(m_param, material->get_param(ParticlesMaterial::m_param));                  \
@@ -1255,6 +1271,7 @@ void CPUParticles::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles::set_pre_process_time);
 	ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles::set_explosiveness_ratio);
 	ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles::set_randomness_ratio);
+	ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles::set_lifetime_randomness);
 	ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles::set_use_local_coordinates);
 	ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles::set_fixed_fps);
 	ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles::set_fractional_delta);
@@ -1267,6 +1284,7 @@ void CPUParticles::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles::get_pre_process_time);
 	ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles::get_explosiveness_ratio);
 	ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles::get_randomness_ratio);
+	ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles::get_lifetime_randomness);
 	ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles::get_use_local_coordinates);
 	ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles::get_fixed_fps);
 	ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles::get_fractional_delta);
@@ -1290,6 +1308,7 @@ void CPUParticles::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
 	ADD_GROUP("Drawing", "");
@@ -1472,6 +1491,7 @@ CPUParticles::CPUParticles() {
 	set_pre_process_time(0);
 	set_explosiveness_ratio(0);
 	set_randomness_ratio(0);
+	set_lifetime_randomness(0);
 	set_use_local_coordinates(true);
 
 	set_draw_order(DRAW_ORDER_INDEX);

+ 4 - 0
scene/3d/cpu_particles.h

@@ -95,6 +95,7 @@ private:
 		float hue_rot_rand;
 		float anim_offset_rand;
 		float time;
+		float lifetime;
 		Color base_color;
 
 		uint32_t seed;
@@ -137,6 +138,7 @@ private:
 	float pre_process_time;
 	float explosiveness_ratio;
 	float randomness_ratio;
+	float lifetime_randomness;
 	float speed_scale;
 	bool local_coords;
 	int fixed_fps;
@@ -200,6 +202,7 @@ public:
 	void set_pre_process_time(float p_time);
 	void set_explosiveness_ratio(float p_ratio);
 	void set_randomness_ratio(float p_ratio);
+	void set_lifetime_randomness(float p_random);
 	void set_visibility_aabb(const AABB &p_aabb);
 	void set_use_local_coordinates(bool p_enable);
 	void set_speed_scale(float p_scale);
@@ -211,6 +214,7 @@ public:
 	float get_pre_process_time() const;
 	float get_explosiveness_ratio() const;
 	float get_randomness_ratio() const;
+	float get_lifetime_randomness() const;
 	AABB get_visibility_aabb() const;
 	bool get_use_local_coordinates() const;
 	float get_speed_scale() const;

+ 29 - 1
scene/resources/particles_material.cpp

@@ -101,6 +101,8 @@ void ParticlesMaterial::init_shaders() {
 	shader_names->trail_color_modifier = "trail_color_modifier";
 
 	shader_names->gravity = "gravity";
+
+	shader_names->lifetime_randomness = "lifetime_randomness";
 }
 
 void ParticlesMaterial::finish_shaders() {
@@ -173,6 +175,7 @@ void ParticlesMaterial::_update_shader() {
 	code += "uniform float hue_variation_random;\n";
 	code += "uniform float anim_speed_random;\n";
 	code += "uniform float anim_offset_random;\n";
+	code += "uniform float lifetime_randomness;\n";
 
 	switch (emission_shape) {
 		case EMISSION_SHAPE_POINT: {
@@ -285,7 +288,11 @@ void ParticlesMaterial::_update_shader() {
 		code += "	ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
 		code += "	ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
 	}
-	code += "	if (RESTART) {\n";
+	code += "	bool restart = false;\n";
+	code += "	if (CUSTOM.y > CUSTOM.w) {\n";
+	code += "		restart = true;\n";
+	code += "	}\n\n";
+	code += "	if (RESTART || restart) {\n";
 
 	if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
 		code += "		float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
@@ -325,6 +332,7 @@ void ParticlesMaterial::_update_shader() {
 	code += "		float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
 	code += "		CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
 	code += "		CUSTOM.y = 0.0;\n"; // phase
+	code += "		CUSTOM.w = LIFETIME * (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
 	code += "		CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
 
 	switch (emission_shape) {
@@ -576,6 +584,9 @@ void ParticlesMaterial::_update_shader() {
 		code += "	VELOCITY.z = 0.0;\n";
 		code += "	TRANSFORM[3].z = 0.0;\n";
 	}
+	code += "	if (CUSTOM.y > CUSTOM.w) {";
+	code += "		ACTIVE = false;\n";
+	code += "	}\n";
 	code += "}\n";
 	code += "\n";
 
@@ -1014,6 +1025,17 @@ Vector3 ParticlesMaterial::get_gravity() const {
 	return gravity;
 }
 
+void ParticlesMaterial::set_lifetime_randomness(float p_lifetime) {
+
+	lifetime_randomness = p_lifetime;
+	VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness);
+}
+
+float ParticlesMaterial::get_lifetime_randomness() const {
+
+	return lifetime_randomness;
+}
+
 RID ParticlesMaterial::get_shader_rid() const {
 
 	ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
@@ -1118,6 +1140,11 @@ void ParticlesMaterial::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
 	ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
 
+	ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness);
+	ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness);
+
+	ADD_GROUP("Time", "");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
 	ADD_GROUP("Trail", "trail_");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
@@ -1240,6 +1267,7 @@ ParticlesMaterial::ParticlesMaterial() :
 	set_emission_box_extents(Vector3(1, 1, 1));
 	set_trail_divisor(1);
 	set_gravity(Vector3(0, -9.8, 0));
+	set_lifetime_randomness(0);
 	emission_point_count = 1;
 
 	for (int i = 0; i < PARAM_MAX; i++) {

+ 7 - 0
scene/resources/particles_material.h

@@ -185,6 +185,8 @@ private:
 		StringName trail_color_modifier;
 
 		StringName gravity;
+
+		StringName lifetime_randomness;
 	};
 
 	static ShaderNames *shader_names;
@@ -225,6 +227,8 @@ private:
 
 	Vector3 gravity;
 
+	float lifetime_randomness;
+
 	//do not save emission points here
 
 protected:
@@ -287,6 +291,9 @@ public:
 	void set_gravity(const Vector3 &p_gravity);
 	Vector3 get_gravity() const;
 
+	void set_lifetime_randomness(float p_lifetime);
+	float get_lifetime_randomness() const;
+
 	static void init_shaders();
 	static void finish_shaders();
 	static void flush_changes();