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@@ -1,8 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorCommandPalette" inherits="ConfirmationDialog" version="4.0">
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<brief_description>
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+ Godot editor's command palette.
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</brief_description>
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<description>
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+ Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through [b]Editor > Command Palette[/b] menu.
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+ Command key names use slash delimiters to distinguish sections Example: [code]"example/command1"[/code] then [code]example[/code] will be the section name.
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+ [codeblocks]
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+ [gdscript]
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+ var command_palette = get_editor_interface().get_command_palette()
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+ # external_command is a function that will be called with the command is executed.
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+ var command_callable = Callable(self, "external_command").bind(arguments)
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+ command_palette.add_command("command", "test/command",command_callable)
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+ [/gdscript]
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+ [csharp]
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+ EditorCommandPalette commandPalette = GetEditorInterface().GetCommandPalette();
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+ // ExternalCommand is a function that will be called with the command is executed.
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+ Callable commandCallable = new Callable(this, nameof(ExternalCommand));
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+ commandPalette.AddCommand("command", "test/command", commandCallable)
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+ [/csharp]
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+ [/codeblocks]
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+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_command_palette].
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</description>
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<tutorials>
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</tutorials>
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@@ -14,12 +32,19 @@
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<argument index="2" name="binded_callable" type="Callable" />
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<argument index="3" name="shortcut_text" type="String" default=""None"" />
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<description>
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+ Adds a custom command to EditorCommandPalette.
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+ - [code]command_name[/code]: [String] (Name of the [b]Command[/b]. This is displayed to the user.)
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+ - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b]. This is used to uniquely identify the [b]Command[/b].)
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+ - [code]binded_callable[/code]: [Callable] (Callable of the [b]Command[/b]. This will be executed when the [b]Command[/b] is selected.)
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+ - [code]shortcut_text[/code]: [String] (Shortcut text of the [b]Command[/b] if available.)
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</description>
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</method>
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<method name="remove_command">
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<return type="void" />
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<argument index="0" name="key_name" type="String" />
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<description>
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+ Removes the custom command from EditorCommandPalette.
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+ - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b].)
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</description>
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</method>
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</methods>
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