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@@ -74,6 +74,20 @@
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Returns the name of [code]animation[/code] or empty string if not found.
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</description>
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</method>
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+ <method name="get_anim_length" qualifiers="const">
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+ <return type="float">
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+ </return>
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+ <description>
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+ Get the length (in seconds) of the currently playing animation.
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+ </description>
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+ </method>
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+ <method name="get_anim_position" qualifiers="const">
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+ <return type="float">
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+ </return>
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+ <description>
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+ Get the position (in seconds) of the currently playing animation.
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+ </description>
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+ </method>
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<method name="get_animation" qualifiers="const">
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<return type="Animation">
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</return>
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@@ -90,13 +104,6 @@
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Returns the list of stored animation names.
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</description>
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</method>
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- <method name="get_autoplay" qualifiers="const">
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- <return type="String">
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- </return>
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- <description>
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- Returns the name of the animation played when the scene loads.
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- </description>
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- </method>
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<method name="get_blend_time" qualifiers="const">
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<return type="float">
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</return>
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@@ -115,27 +122,6 @@
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Returns the name of the currently playing animation.
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</description>
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</method>
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- <method name="get_anim_length" qualifiers="const">
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- <return type="float">
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- </return>
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- <description>
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- Get the length (in seconds) of the currently playing animation.
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- </description>
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- </method>
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- <method name="get_anim_position" qualifiers="const">
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- <return type="float">
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- </return>
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- <description>
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- Get the position (in seconds) of the currently playing animation.
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- </description>
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- </method>
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- <method name="get_speed_scale" qualifiers="const">
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- <return type="float">
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- </return>
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- <description>
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- Get the speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default ratio is [i]1[/i] (no scaling).
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- </description>
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- </method>
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<method name="has_animation" qualifiers="const">
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<return type="bool">
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</return>
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@@ -145,13 +131,6 @@
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Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
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</description>
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</method>
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- <method name="is_active" qualifiers="const">
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- <return type="bool">
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- </return>
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- <description>
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- Returns true if the player is active.
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- </description>
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- </method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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@@ -225,24 +204,6 @@
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Seek the animation to the [code]seconds[/code] point in time (in seconds). If 'update' is true, the animation updates too, otherwise it updates at process time.
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</description>
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</method>
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- <method name="set_active">
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- <return type="void">
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- </return>
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- <argument index="0" name="active" type="bool">
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- </argument>
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- <description>
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- Set the player as active (playing). If false, it will do nothing.
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- </description>
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- </method>
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- <method name="set_autoplay">
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- <return type="void">
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- </return>
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- <argument index="0" name="name" type="String">
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- </argument>
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- <description>
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- Set the name of the animation that will be automatically played when the scene is loaded.
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- </description>
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- </method>
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<method name="set_blend_time">
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<return type="void">
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</return>
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@@ -265,15 +226,6 @@
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Set the current animation (even if no playback occurs). Using set_current_animation() and set_active() are similar to calling play().
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</description>
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</method>
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- <method name="set_speed_scale">
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- <return type="void">
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- </return>
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- <argument index="0" name="speed" type="float">
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- </argument>
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- <description>
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- Set a speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default ratio is [i]1[/i] (no scaling).
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- </description>
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- </method>
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<method name="stop">
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<return type="void">
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</return>
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@@ -292,6 +244,12 @@
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</method>
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</methods>
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<members>
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+ <member name="active" type="bool" setter="set_active" getter="is_active">
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+ If [code]true[/code] updates animations in response to process-related notifications. Default value: [code]true[/code].
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+ </member>
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+ <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
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+ The name of the animation to play when the scene loads. Default value: [code]""[/code].
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+ </member>
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<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
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The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
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</member>
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@@ -301,18 +259,9 @@
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<member name="root_node" type="NodePath" setter="set_root" getter="get_root">
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The node from which node path references will travel. Default value: [code]".."[/code].
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</member>
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- <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
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- The name of the animation to play when the scene loads. Default value: [code]""[/code].
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- </member>
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<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
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The speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default value: [code]1[/code].
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</member>
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- <member name="active" type="bool" setter="set_active" getter="is_active">
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- If [code]true[/code] updates animations in response to process-related notifications. Default value: [code]true[/code].
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- </member>
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- <member name="current_anim" type="String" setter="set_current_anim" getter="get_current_anim">
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- The name of the current animation. If already playing, restarts the animation. Ensure [member active] is [code]true[/code] to simulate [method play]. Default value: [code]""[/code].
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- </member>
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</members>
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<signals>
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<signal name="animation_changed">
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