|
@@ -31,11 +31,14 @@
|
|
|
#import "godot_application_delegate.h"
|
|
|
|
|
|
#import "display_server_macos.h"
|
|
|
+#import "key_mapping_macos.h"
|
|
|
#import "native_menu_macos.h"
|
|
|
#import "os_macos.h"
|
|
|
|
|
|
#import "main/main.h"
|
|
|
|
|
|
+#import <Carbon/Carbon.h>
|
|
|
+
|
|
|
@interface GodotApplicationDelegate ()
|
|
|
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context;
|
|
|
- (void)accessibilityDisplayOptionsChange:(NSNotification *)notification;
|
|
@@ -226,10 +229,61 @@ static const char *godot_ac_ctx = "gd_accessibility_observer_ctx";
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+static const CGKeyCode modifiers[8] = {
|
|
|
+ kVK_Command,
|
|
|
+ kVK_RightCommand,
|
|
|
+ kVK_Shift,
|
|
|
+ kVK_RightShift,
|
|
|
+ kVK_Option,
|
|
|
+ kVK_RightOption,
|
|
|
+ kVK_Control,
|
|
|
+ kVK_RightControl,
|
|
|
+};
|
|
|
+
|
|
|
+// The list of modifier flags we care about for raising pressed events when the application becomes active.
|
|
|
+constexpr static NSEventModifierFlags FLAGS = NSEventModifierFlagCommand | NSEventModifierFlagShift | NSEventModifierFlagOption | NSEventModifierFlagControl;
|
|
|
+
|
|
|
- (void)applicationDidBecomeActive:(NSNotification *)notification {
|
|
|
if (os_mac->get_main_loop()) {
|
|
|
os_mac->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
|
|
|
}
|
|
|
+ DisplayServerMacOS *ds = Object::cast_to<DisplayServerMacOS>(DisplayServer::get_singleton());
|
|
|
+ if (!ds) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ Input *input = Input::get_singleton();
|
|
|
+ if (!input) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Poll the modifier keys and submit pressed events if they are down when the application becomes active.
|
|
|
+ int mod = NSEvent.modifierFlags;
|
|
|
+ if ((mod & FLAGS) == 0) {
|
|
|
+ // No flags we care about.
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ DisplayServer::WindowID window_id = ds->get_focused_window();
|
|
|
+ NSEventModifierFlags flags = static_cast<NSEventModifierFlags>(mod);
|
|
|
+
|
|
|
+ for (const CGKeyCode key : modifiers) {
|
|
|
+ bool is_down = CGEventSourceKeyState(kCGEventSourceStateHIDSystemState, key);
|
|
|
+ if (likely(!is_down)) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ Ref<InputEventKey> ke;
|
|
|
+ ke.instantiate();
|
|
|
+
|
|
|
+ ke->set_window_id(window_id);
|
|
|
+ ke->set_echo(false);
|
|
|
+ ke->set_pressed(true);
|
|
|
+ ds->get_key_modifier_state(flags, ke);
|
|
|
+ ke->set_keycode(KeyMappingMacOS::remap_key(key, mod, false));
|
|
|
+ ke->set_physical_keycode(KeyMappingMacOS::translate_key(key));
|
|
|
+ ke->set_key_label(KeyMappingMacOS::remap_key(key, mod, true));
|
|
|
+ ke->set_location(KeyMappingMacOS::translate_location(key));
|
|
|
+ input->parse_input_event(ke);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
- (void)globalMenuCallback:(id)sender {
|