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Use large offset for tilemap layer level canvas items

This matches the logic in _rendering_update_dirty_quadrants
clayjohn 2 年之前
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7d6a25c91e
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/2d/tile_map.cpp

+ 1 - 1
scene/2d/tile_map.cpp

@@ -1092,7 +1092,7 @@ void TileMap::_rendering_update_layer(int p_layer) {
 		/*Transform2D xform;
 		xform.set_origin(Vector2(0, p_layer));
 		rs->canvas_item_set_transform(ci, xform);*/
-		rs->canvas_item_set_draw_index(ci, p_layer);
+		rs->canvas_item_set_draw_index(ci, p_layer - (int64_t)0x80000000);
 
 		layers[p_layer].canvas_item = ci;
 	}