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Merge pull request #89172 from bruvzg/force_native_windows

[Window] Allow to override viewport and project settings and force use of native window.
Rémi Verschelde 1 year ago
parent
commit
7d80635fce
3 changed files with 29 additions and 0 deletions
  1. 3 0
      doc/classes/Window.xml
  2. 22 0
      scene/main/window.cpp
  3. 4 0
      scene/main/window.h

+ 3 - 0
doc/classes/Window.xml

@@ -590,6 +590,9 @@
 			[b]Note:[/b] This property is implemented only on macOS.
 			[b]Note:[/b] This property only works with native windows.
 		</member>
+		<member name="force_native" type="bool" setter="set_force_native" getter="get_force_native" default="false">
+			If [code]true[/code], native window will be used regardless of parent viewport and project settings.
+		</member>
 		<member name="initial_position" type="int" setter="set_initial_position" getter="get_initial_position" enum="Window.WindowInitialPosition" default="0">
 			Specifies the initial type of position for the [Window]. See [enum WindowInitialPosition] constants.
 		</member>

+ 22 - 0
scene/main/window.cpp

@@ -1209,8 +1209,26 @@ void Window::_update_window_callbacks() {
 	DisplayServer::get_singleton()->window_set_drop_files_callback(callable_mp(this, &Window::_window_drop_files), window_id);
 }
 
+void Window::set_force_native(bool p_force_native) {
+	if (force_native == p_force_native) {
+		return;
+	}
+	force_native = p_force_native;
+	if (is_visible()) {
+		WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value.");
+	}
+}
+
+bool Window::get_force_native() const {
+	return force_native;
+}
+
 Viewport *Window::get_embedder() const {
 	ERR_READ_THREAD_GUARD_V(nullptr);
+	if (force_native && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS)) {
+		return nullptr;
+	}
+
 	Viewport *vp = get_parent_viewport();
 
 	while (vp) {
@@ -2802,6 +2820,9 @@ void Window::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("get_contents_minimum_size"), &Window::get_contents_minimum_size);
 
+	ClassDB::bind_method(D_METHOD("set_force_native", "force_native"), &Window::set_force_native);
+	ClassDB::bind_method(D_METHOD("get_force_native"), &Window::get_force_native);
+
 	ClassDB::bind_method(D_METHOD("set_content_scale_size", "size"), &Window::set_content_scale_size);
 	ClassDB::bind_method(D_METHOD("get_content_scale_size"), &Window::get_content_scale_size);
 
@@ -2926,6 +2947,7 @@ void Window::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "extend_to_title"), "set_flag", "get_flag", FLAG_EXTEND_TO_TITLE);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "mouse_passthrough"), "set_flag", "get_flag", FLAG_MOUSE_PASSTHROUGH);
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_native"), "set_force_native", "get_force_native");
 
 	ADD_GROUP("Limits", "");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size", PROPERTY_HINT_NONE, "suffix:px"), "set_min_size", "get_min_size");

+ 4 - 0
scene/main/window.h

@@ -122,6 +122,7 @@ private:
 	bool visible = true;
 	bool focused = false;
 	WindowInitialPosition initial_position = WINDOW_INITIAL_POSITION_ABSOLUTE;
+	bool force_native = false;
 
 	bool use_font_oversampling = false;
 	bool transient = false;
@@ -273,6 +274,9 @@ public:
 	void set_initial_position(WindowInitialPosition p_initial_position);
 	WindowInitialPosition get_initial_position() const;
 
+	void set_force_native(bool p_force_native);
+	bool get_force_native() const;
+
 	void set_current_screen(int p_screen);
 	int get_current_screen() const;