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Merge pull request #44640 from nekomatata/joint2d_update_body_transforms

Update body transforms on joint2D setup
Rémi Verschelde 4 years ago
parent
commit
7d972b8c67
1 changed files with 8 additions and 0 deletions
  1. 8 0
      scene/2d/joints_2d.cpp

+ 8 - 0
scene/2d/joints_2d.cpp

@@ -90,6 +90,14 @@ void Joint2D::_update_joint(bool p_only_free) {
 	warning = String();
 	warning = String();
 	update_configuration_warning();
 	update_configuration_warning();
 
 
+	if (body_a) {
+		body_a->force_update_transform();
+	}
+
+	if (body_b) {
+		body_b->force_update_transform();
+	}
+
 	joint = _configure_joint(body_a, body_b);
 	joint = _configure_joint(body_a, body_b);
 
 
 	ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");
 	ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");