Prechádzať zdrojové kódy

A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='

nemerle 7 rokov pred
rodič
commit
7d9a55bdc5
1 zmenil súbory, kde vykonal 1 pridanie a 1 odobranie
  1. 1 1
      drivers/gles2/shader_compiler_gles2.cpp

+ 1 - 1
drivers/gles2/shader_compiler_gles2.cpp

@@ -712,7 +712,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
 
 	actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
 	actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
-	actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] == "extra_matrix";
+	actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix";
 	actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
 	actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
 	actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";