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[HTML5] Fix GDNative compilation with emcc 2.0.19+

Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).

(cherry picked from commit 14c057eab605e8018a1ac7f98ed0f16faeabf9a2)
Fabio Alessandrelli před 4 roky
rodič
revize
7d9d795af8
1 změnil soubory, kde provedl 1 přidání a 0 odebrání
  1. 1 0
      platform/javascript/SCsub

+ 1 - 0
platform/javascript/SCsub

@@ -46,6 +46,7 @@ if env["gdnative_enabled"]:
     sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
     sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
     sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
+    sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
     # Force exporting the standard library (printf, malloc, etc.)
     sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
     # The main emscripten runtime, with exported standard libraries.