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@@ -33,19 +33,19 @@
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#include "core/math/geometry_3d.h"
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#include "core/object/script_language.h"
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-int AStar3D::get_available_point_id() const {
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+int64_t AStar3D::get_available_point_id() const {
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if (points.has(last_free_id)) {
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- int cur_new_id = last_free_id + 1;
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+ int64_t cur_new_id = last_free_id + 1;
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while (points.has(cur_new_id)) {
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cur_new_id++;
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}
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- const_cast<int &>(last_free_id) = cur_new_id;
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+ const_cast<int64_t &>(last_free_id) = cur_new_id;
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}
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return last_free_id;
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}
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-void AStar3D::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
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+void AStar3D::add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scale) {
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ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id));
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ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't add a point with weight scale less than 0.0: %f.", p_weight_scale));
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@@ -68,7 +68,7 @@ void AStar3D::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
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}
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}
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-Vector3 AStar3D::get_point_position(int p_id) const {
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+Vector3 AStar3D::get_point_position(int64_t p_id) const {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id));
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@@ -76,7 +76,7 @@ Vector3 AStar3D::get_point_position(int p_id) const {
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return p->pos;
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}
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-void AStar3D::set_point_position(int p_id, const Vector3 &p_pos) {
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+void AStar3D::set_point_position(int64_t p_id, const Vector3 &p_pos) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id));
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@@ -84,7 +84,7 @@ void AStar3D::set_point_position(int p_id, const Vector3 &p_pos) {
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p->pos = p_pos;
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}
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-real_t AStar3D::get_point_weight_scale(int p_id) const {
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+real_t AStar3D::get_point_weight_scale(int64_t p_id) const {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id));
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@@ -92,7 +92,7 @@ real_t AStar3D::get_point_weight_scale(int p_id) const {
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return p->weight_scale;
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}
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-void AStar3D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
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+void AStar3D::set_point_weight_scale(int64_t p_id, real_t p_weight_scale) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
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@@ -101,12 +101,12 @@ void AStar3D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
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p->weight_scale = p_weight_scale;
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}
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-void AStar3D::remove_point(int p_id) {
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+void AStar3D::remove_point(int64_t p_id) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id));
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- for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
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+ for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
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Segment s(p_id, (*it.key));
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segments.erase(s);
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@@ -114,7 +114,7 @@ void AStar3D::remove_point(int p_id) {
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(*it.value)->unlinked_neighbours.remove(p->id);
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}
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- for (OAHashMap<int, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
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+ for (OAHashMap<int64_t, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
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Segment s(p_id, (*it.key));
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segments.erase(s);
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@@ -127,7 +127,7 @@ void AStar3D::remove_point(int p_id) {
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last_free_id = p_id;
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}
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-void AStar3D::connect_points(int p_id, int p_with_id, bool bidirectional) {
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+void AStar3D::connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
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ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id));
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Point *a;
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@@ -165,7 +165,7 @@ void AStar3D::connect_points(int p_id, int p_with_id, bool bidirectional) {
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segments.insert(s);
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}
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-void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
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+void AStar3D::disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
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Point *a;
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bool a_exists = points.lookup(p_id, a);
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ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id));
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@@ -175,7 +175,7 @@ void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
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ERR_FAIL_COND_MSG(!b_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_with_id));
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Segment s(p_id, p_with_id);
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- int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction;
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+ int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : (int)s.direction;
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HashSet<Segment, Segment>::Iterator element = segments.find(s);
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if (element) {
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@@ -205,35 +205,35 @@ void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
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}
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}
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-bool AStar3D::has_point(int p_id) const {
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+bool AStar3D::has_point(int64_t p_id) const {
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return points.has(p_id);
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}
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Array AStar3D::get_point_ids() {
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Array point_list;
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- for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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+ for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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point_list.push_back(*(it.key));
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}
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return point_list;
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}
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-Vector<int> AStar3D::get_point_connections(int p_id) {
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+Vector<int64_t> AStar3D::get_point_connections(int64_t p_id) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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- ERR_FAIL_COND_V_MSG(!p_exists, Vector<int>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
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+ ERR_FAIL_COND_V_MSG(!p_exists, Vector<int64_t>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
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- Vector<int> point_list;
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+ Vector<int64_t> point_list;
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- for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
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+ for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
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point_list.push_back((*it.key));
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}
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return point_list;
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}
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-bool AStar3D::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
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+bool AStar3D::are_points_connected(int64_t p_id, int64_t p_with_id, bool bidirectional) const {
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Segment s(p_id, p_with_id);
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const HashSet<Segment, Segment>::Iterator element = segments.find(s);
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@@ -243,32 +243,32 @@ bool AStar3D::are_points_connected(int p_id, int p_with_id, bool bidirectional)
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void AStar3D::clear() {
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last_free_id = 0;
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- for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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+ for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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memdelete(*(it.value));
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}
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segments.clear();
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points.clear();
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}
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-int AStar3D::get_point_count() const {
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+int64_t AStar3D::get_point_count() const {
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return points.get_num_elements();
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}
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-int AStar3D::get_point_capacity() const {
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+int64_t AStar3D::get_point_capacity() const {
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return points.get_capacity();
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}
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-void AStar3D::reserve_space(int p_num_nodes) {
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+void AStar3D::reserve_space(int64_t p_num_nodes) {
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ERR_FAIL_COND_MSG(p_num_nodes <= 0, vformat("New capacity must be greater than 0, new was: %d.", p_num_nodes));
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ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), vformat("New capacity must be greater than current capacity: %d, new was: %d.", points.get_capacity(), p_num_nodes));
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points.reserve(p_num_nodes);
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}
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-int AStar3D::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
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- int closest_id = -1;
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+int64_t AStar3D::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
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+ int64_t closest_id = -1;
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real_t closest_dist = 1e20;
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- for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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+ for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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if (!p_include_disabled && !(*it.value)->enabled) {
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continue; // Disabled points should not be considered.
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}
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@@ -276,7 +276,7 @@ int AStar3D::get_closest_point(const Vector3 &p_point, bool p_include_disabled)
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// Keep the closest point's ID, and in case of multiple closest IDs,
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// the smallest one (makes it deterministic).
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real_t d = p_point.distance_squared_to((*it.value)->pos);
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- int id = *(it.key);
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+ int64_t id = *(it.key);
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if (d <= closest_dist) {
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if (d == closest_dist && id > closest_id) { // Keep lowest ID.
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continue;
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@@ -295,8 +295,8 @@ Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
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for (const Segment &E : segments) {
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Point *from_point = nullptr, *to_point = nullptr;
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- points.lookup(E.u, from_point);
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- points.lookup(E.v, to_point);
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+ points.lookup(E.key.first, from_point);
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+ points.lookup(E.key.second, to_point);
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if (!(from_point->enabled && to_point->enabled)) {
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continue;
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@@ -346,7 +346,7 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
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open_list.remove_at(open_list.size() - 1);
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p->closed_pass = pass; // Mark the point as closed
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- for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
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+ for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
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Point *e = *(it.value); // The neighbour point
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if (!e->enabled || e->closed_pass == pass) {
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@@ -380,7 +380,7 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
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return found_route;
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}
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-real_t AStar3D::_estimate_cost(int p_from_id, int p_to_id) {
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+real_t AStar3D::_estimate_cost(int64_t p_from_id, int64_t p_to_id) {
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real_t scost;
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if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
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return scost;
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@@ -397,7 +397,7 @@ real_t AStar3D::_estimate_cost(int p_from_id, int p_to_id) {
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return from_point->pos.distance_to(to_point->pos);
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}
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-real_t AStar3D::_compute_cost(int p_from_id, int p_to_id) {
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+real_t AStar3D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
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real_t scost;
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if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
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return scost;
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@@ -414,7 +414,7 @@ real_t AStar3D::_compute_cost(int p_from_id, int p_to_id) {
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return from_point->pos.distance_to(to_point->pos);
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}
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-Vector<Vector3> AStar3D::get_point_path(int p_from_id, int p_to_id) {
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+Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
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Point *a;
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bool from_exists = points.lookup(p_from_id, a);
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ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
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@@ -438,7 +438,7 @@ Vector<Vector3> AStar3D::get_point_path(int p_from_id, int p_to_id) {
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}
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Point *p = end_point;
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- int pc = 1; // Begin point
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+ int64_t pc = 1; // Begin point
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while (p != begin_point) {
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pc++;
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p = p->prev_point;
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@@ -451,7 +451,7 @@ Vector<Vector3> AStar3D::get_point_path(int p_from_id, int p_to_id) {
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Vector3 *w = path.ptrw();
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Point *p2 = end_point;
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- int idx = pc - 1;
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+ int64_t idx = pc - 1;
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while (p2 != begin_point) {
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w[idx--] = p2->pos;
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p2 = p2->prev_point;
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@@ -463,17 +463,17 @@ Vector<Vector3> AStar3D::get_point_path(int p_from_id, int p_to_id) {
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return path;
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}
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-Vector<int> AStar3D::get_id_path(int p_from_id, int p_to_id) {
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+Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
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Point *a;
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bool from_exists = points.lookup(p_from_id, a);
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- ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
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+ ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
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Point *b;
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bool to_exists = points.lookup(p_to_id, b);
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- ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
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+ ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
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if (a == b) {
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- Vector<int> ret;
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+ Vector<int64_t> ret;
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ret.push_back(a->id);
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return ret;
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}
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@@ -483,24 +483,24 @@ Vector<int> AStar3D::get_id_path(int p_from_id, int p_to_id) {
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bool found_route = _solve(begin_point, end_point);
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if (!found_route) {
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- return Vector<int>();
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+ return Vector<int64_t>();
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}
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Point *p = end_point;
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- int pc = 1; // Begin point
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+ int64_t pc = 1; // Begin point
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while (p != begin_point) {
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pc++;
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p = p->prev_point;
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}
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- Vector<int> path;
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+ Vector<int64_t> path;
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path.resize(pc);
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{
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- int *w = path.ptrw();
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+ int64_t *w = path.ptrw();
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p = end_point;
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- int idx = pc - 1;
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+ int64_t idx = pc - 1;
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while (p != begin_point) {
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w[idx--] = p->id;
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p = p->prev_point;
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@@ -512,7 +512,7 @@ Vector<int> AStar3D::get_id_path(int p_from_id, int p_to_id) {
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return path;
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|
|
}
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-void AStar3D::set_point_disabled(int p_id, bool p_disabled) {
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+void AStar3D::set_point_disabled(int64_t p_id, bool p_disabled) {
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|
Point *p;
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|
|
bool p_exists = points.lookup(p_id, p);
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|
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id));
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@@ -520,7 +520,7 @@ void AStar3D::set_point_disabled(int p_id, bool p_disabled) {
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|
p->enabled = !p_disabled;
|
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|
}
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|
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|
-bool AStar3D::is_point_disabled(int p_id) const {
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|
+bool AStar3D::is_point_disabled(int64_t p_id) const {
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|
Point *p;
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|
bool p_exists = points.lookup(p_id, p);
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|
ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id));
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@@ -568,40 +568,40 @@ AStar3D::~AStar3D() {
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/////////////////////////////////////////////////////////////
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-int AStar2D::get_available_point_id() const {
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+int64_t AStar2D::get_available_point_id() const {
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|
return astar.get_available_point_id();
|
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|
}
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-void AStar2D::add_point(int p_id, const Vector2 &p_pos, real_t p_weight_scale) {
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+void AStar2D::add_point(int64_t p_id, const Vector2 &p_pos, real_t p_weight_scale) {
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astar.add_point(p_id, Vector3(p_pos.x, p_pos.y, 0), p_weight_scale);
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}
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-Vector2 AStar2D::get_point_position(int p_id) const {
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+Vector2 AStar2D::get_point_position(int64_t p_id) const {
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Vector3 p = astar.get_point_position(p_id);
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|
return Vector2(p.x, p.y);
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|
}
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-void AStar2D::set_point_position(int p_id, const Vector2 &p_pos) {
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+void AStar2D::set_point_position(int64_t p_id, const Vector2 &p_pos) {
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|
astar.set_point_position(p_id, Vector3(p_pos.x, p_pos.y, 0));
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|
}
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-real_t AStar2D::get_point_weight_scale(int p_id) const {
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|
+real_t AStar2D::get_point_weight_scale(int64_t p_id) const {
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|
return astar.get_point_weight_scale(p_id);
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|
}
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|
-void AStar2D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
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|
+void AStar2D::set_point_weight_scale(int64_t p_id, real_t p_weight_scale) {
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|
astar.set_point_weight_scale(p_id, p_weight_scale);
|
|
|
}
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|
|
|
-void AStar2D::remove_point(int p_id) {
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|
+void AStar2D::remove_point(int64_t p_id) {
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|
|
astar.remove_point(p_id);
|
|
|
}
|
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|
|
|
-bool AStar2D::has_point(int p_id) const {
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|
+bool AStar2D::has_point(int64_t p_id) const {
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|
|
return astar.has_point(p_id);
|
|
|
}
|
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|
|
|
|
-Vector<int> AStar2D::get_point_connections(int p_id) {
|
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|
+Vector<int64_t> AStar2D::get_point_connections(int64_t p_id) {
|
|
|
return astar.get_point_connections(p_id);
|
|
|
}
|
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|
|
|
@@ -609,31 +609,31 @@ Array AStar2D::get_point_ids() {
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|
|
return astar.get_point_ids();
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|
|
}
|
|
|
|
|
|
-void AStar2D::set_point_disabled(int p_id, bool p_disabled) {
|
|
|
+void AStar2D::set_point_disabled(int64_t p_id, bool p_disabled) {
|
|
|
astar.set_point_disabled(p_id, p_disabled);
|
|
|
}
|
|
|
|
|
|
-bool AStar2D::is_point_disabled(int p_id) const {
|
|
|
+bool AStar2D::is_point_disabled(int64_t p_id) const {
|
|
|
return astar.is_point_disabled(p_id);
|
|
|
}
|
|
|
|
|
|
-void AStar2D::connect_points(int p_id, int p_with_id, bool p_bidirectional) {
|
|
|
+void AStar2D::connect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional) {
|
|
|
astar.connect_points(p_id, p_with_id, p_bidirectional);
|
|
|
}
|
|
|
|
|
|
-void AStar2D::disconnect_points(int p_id, int p_with_id, bool p_bidirectional) {
|
|
|
+void AStar2D::disconnect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional) {
|
|
|
astar.disconnect_points(p_id, p_with_id, p_bidirectional);
|
|
|
}
|
|
|
|
|
|
-bool AStar2D::are_points_connected(int p_id, int p_with_id, bool p_bidirectional) const {
|
|
|
+bool AStar2D::are_points_connected(int64_t p_id, int64_t p_with_id, bool p_bidirectional) const {
|
|
|
return astar.are_points_connected(p_id, p_with_id, p_bidirectional);
|
|
|
}
|
|
|
|
|
|
-int AStar2D::get_point_count() const {
|
|
|
+int64_t AStar2D::get_point_count() const {
|
|
|
return astar.get_point_count();
|
|
|
}
|
|
|
|
|
|
-int AStar2D::get_point_capacity() const {
|
|
|
+int64_t AStar2D::get_point_capacity() const {
|
|
|
return astar.get_point_capacity();
|
|
|
}
|
|
|
|
|
@@ -641,11 +641,11 @@ void AStar2D::clear() {
|
|
|
astar.clear();
|
|
|
}
|
|
|
|
|
|
-void AStar2D::reserve_space(int p_num_nodes) {
|
|
|
+void AStar2D::reserve_space(int64_t p_num_nodes) {
|
|
|
astar.reserve_space(p_num_nodes);
|
|
|
}
|
|
|
|
|
|
-int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
|
|
|
+int64_t AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
|
|
|
return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled);
|
|
|
}
|
|
|
|
|
@@ -654,7 +654,7 @@ Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
|
|
|
return Vector2(p.x, p.y);
|
|
|
}
|
|
|
|
|
|
-real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
|
|
|
+real_t AStar2D::_estimate_cost(int64_t p_from_id, int64_t p_to_id) {
|
|
|
real_t scost;
|
|
|
if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
|
|
|
return scost;
|
|
@@ -671,7 +671,7 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
|
|
|
return from_point->pos.distance_to(to_point->pos);
|
|
|
}
|
|
|
|
|
|
-real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
|
|
|
+real_t AStar2D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
|
|
|
real_t scost;
|
|
|
if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
|
|
|
return scost;
|
|
@@ -688,7 +688,7 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
|
|
|
return from_point->pos.distance_to(to_point->pos);
|
|
|
}
|
|
|
|
|
|
-Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
|
|
|
+Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
|
|
|
AStar3D::Point *a;
|
|
|
bool from_exists = astar.points.lookup(p_from_id, a);
|
|
|
ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
|
|
@@ -711,7 +711,7 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
|
|
|
}
|
|
|
|
|
|
AStar3D::Point *p = end_point;
|
|
|
- int pc = 1; // Begin point
|
|
|
+ int64_t pc = 1; // Begin point
|
|
|
while (p != begin_point) {
|
|
|
pc++;
|
|
|
p = p->prev_point;
|
|
@@ -724,7 +724,7 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
|
|
|
Vector2 *w = path.ptrw();
|
|
|
|
|
|
AStar3D::Point *p2 = end_point;
|
|
|
- int idx = pc - 1;
|
|
|
+ int64_t idx = pc - 1;
|
|
|
while (p2 != begin_point) {
|
|
|
w[idx--] = Vector2(p2->pos.x, p2->pos.y);
|
|
|
p2 = p2->prev_point;
|
|
@@ -736,17 +736,17 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
|
|
|
return path;
|
|
|
}
|
|
|
|
|
|
-Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
|
|
|
+Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
|
|
|
AStar3D::Point *a;
|
|
|
bool from_exists = astar.points.lookup(p_from_id, a);
|
|
|
- ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
|
|
|
+ ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
|
|
|
|
|
|
AStar3D::Point *b;
|
|
|
bool to_exists = astar.points.lookup(p_to_id, b);
|
|
|
- ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
|
|
|
+ ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
|
|
|
|
|
|
if (a == b) {
|
|
|
- Vector<int> ret;
|
|
|
+ Vector<int64_t> ret;
|
|
|
ret.push_back(a->id);
|
|
|
return ret;
|
|
|
}
|
|
@@ -756,24 +756,24 @@ Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
|
|
|
|
|
|
bool found_route = _solve(begin_point, end_point);
|
|
|
if (!found_route) {
|
|
|
- return Vector<int>();
|
|
|
+ return Vector<int64_t>();
|
|
|
}
|
|
|
|
|
|
AStar3D::Point *p = end_point;
|
|
|
- int pc = 1; // Begin point
|
|
|
+ int64_t pc = 1; // Begin point
|
|
|
while (p != begin_point) {
|
|
|
pc++;
|
|
|
p = p->prev_point;
|
|
|
}
|
|
|
|
|
|
- Vector<int> path;
|
|
|
+ Vector<int64_t> path;
|
|
|
path.resize(pc);
|
|
|
|
|
|
{
|
|
|
- int *w = path.ptrw();
|
|
|
+ int64_t *w = path.ptrw();
|
|
|
|
|
|
p = end_point;
|
|
|
- int idx = pc - 1;
|
|
|
+ int64_t idx = pc - 1;
|
|
|
while (p != begin_point) {
|
|
|
w[idx--] = p->id;
|
|
|
p = p->prev_point;
|
|
@@ -813,7 +813,7 @@ bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) {
|
|
|
open_list.remove_at(open_list.size() - 1);
|
|
|
p->closed_pass = astar.pass; // Mark the point as closed
|
|
|
|
|
|
- for (OAHashMap<int, AStar3D::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
|
|
|
+ for (OAHashMap<int64_t, AStar3D::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
|
|
|
AStar3D::Point *e = *(it.value); // The neighbour point
|
|
|
|
|
|
if (!e->enabled || e->closed_pass == astar.pass) {
|