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Make file formatting comply with POSIX and Unix standards

UTF-8, LF, no BOM, and newlines at the end of files
Aaron Franke 5 роки тому
батько
коміт
7dbe8b65ae

+ 1 - 1
drivers/unix/syslog_logger.cpp

@@ -68,4 +68,4 @@ void SyslogLogger::print_error(const char *p_function, const char *p_file, int p
 SyslogLogger::~SyslogLogger() {
 }
 
-#endif
+#endif

+ 1 - 1
misc/dist/ios_xcode/godot_ios/dylibs/empty

@@ -1 +1 @@
-Dummy file to make dylibs folder exported
+Dummy file to make dylibs folder exported

+ 1 - 1
modules/arkit/SCsub

@@ -9,4 +9,4 @@ env_arkit = env_modules.Clone()
 modules_sources = []
 env_arkit.add_source_files(modules_sources, "*.cpp")
 env_arkit.add_source_files(modules_sources, "*.mm")
-mod_lib = env_modules.add_library('#bin/libgodot_arkit_module' + env['LIBSUFFIX'], modules_sources)
+mod_lib = env_modules.add_library('#bin/libgodot_arkit_module' + env['LIBSUFFIX'], modules_sources)

+ 1 - 1
modules/arkit/arkit_session_delegate.mm

@@ -53,4 +53,4 @@
 	}
 }
 
-@end
+@end

+ 1 - 1
modules/camera/camera_ios.h

@@ -42,4 +42,4 @@ public:
 	void update_feeds();
 };
 
-#endif /* CAMERAIOS_H */
+#endif /* CAMERAIOS_H */

+ 1 - 1
modules/gdnative/android/android_gdn.cpp

@@ -83,4 +83,4 @@ bool GDAPI godot_android_is_activity_resumed() {
 
 #ifdef __cplusplus
 }
-#endif
+#endif

+ 1 - 1
modules/gridmap/doc_classes/README.md

@@ -1 +1 @@
-Doc classes will appear here when generating
+Doc classes will appear here when generating

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools.BuildLogger/Properties/AssemblyInfo.cs

@@ -1,4 +1,4 @@
-using System.Reflection;
+using System.Reflection;
 using System.Runtime.InteropServices;
 
 // General Information about an assembly is controlled through the following 

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs

@@ -1,4 +1,4 @@
-using System.Reflection;
+using System.Reflection;
 using System.Runtime.InteropServices;
 
 // General Information about an assembly is controlled through the following 

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools.ProjectEditor/Properties/AssemblyInfo.cs

@@ -1,4 +1,4 @@
-using System.Reflection;
+using System.Reflection;
 using System.Runtime.CompilerServices;
 
 // Information about this assembly is defined by the following attributes.

+ 1 - 1
platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Constants.java

@@ -233,4 +233,4 @@ public class Constants {
      */
     public static final long ACTIVE_THREAD_WATCHDOG = 5*1000;
 
-}
+}

+ 1 - 1
platform/osx/context_gl_osx.h

@@ -72,4 +72,4 @@ public:
 };
 
 #endif
-#endif
+#endif

Різницю між файлами не показано, бо вона завелика
+ 0 - 0
servers/visual/rasterizer_rd/cubemap_coeffs.h


+ 1 - 1
servers/visual/rasterizer_rd/shaders/cubemap_downsampler.glsl

@@ -217,4 +217,4 @@ void main() {
 		}
 		imageStore(dest_cubemap, ivec3(id), color);
 	}
-}
+}

+ 1 - 1
servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl

@@ -286,4 +286,4 @@ void main() {
 			imageStore(dest_cubemap6, ivec3(id), color);
 			break;
 	}
-}
+}

Деякі файли не було показано, через те що забагато файлів було змінено