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+/**************************************************************************/
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+/* display_server_mock.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef DISPLAY_SERVER_MOCK_H
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+#define DISPLAY_SERVER_MOCK_H
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+
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+#include "servers/display_server_headless.h"
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+
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+#include "servers/rendering/dummy/rasterizer_dummy.h"
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+
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+// Specialized DisplayServer for unittests based on DisplayServerHeadless, that
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+// additionally supports rudimentary InputEvent handling and mouse position.
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+class DisplayServerMock : public DisplayServerHeadless {
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+private:
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+ friend class DisplayServer;
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+
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+ Point2i mouse_position = Point2i(-1, -1); // Outside of Window.
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+ bool window_over = false;
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+ Callable event_callback;
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+ Callable input_event_callback;
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+
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+ static Vector<String> get_rendering_drivers_func() {
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+ Vector<String> drivers;
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+ drivers.push_back("dummy");
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+ return drivers;
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+ }
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+
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+ static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
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+ r_error = OK;
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+ RasterizerDummy::make_current();
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+ return memnew(DisplayServerMock());
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+ }
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+
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+ static void _dispatch_input_events(const Ref<InputEvent> &p_event) {
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+ static_cast<DisplayServerMock *>(get_singleton())->_dispatch_input_event(p_event);
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+ }
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+
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+ void _dispatch_input_event(const Ref<InputEvent> &p_event) {
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+ Variant ev = p_event;
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+ Variant *evp = &ev;
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+ Variant ret;
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+ Callable::CallError ce;
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+
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+ if (input_event_callback.is_valid()) {
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+ input_event_callback.callp((const Variant **)&evp, 1, ret, ce);
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+ }
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+ }
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+
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+ void _set_mouse_position(const Point2i &p_position) {
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+ if (mouse_position == p_position) {
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+ return;
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+ }
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+ mouse_position = p_position;
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+ _set_window_over(Rect2i(Point2i(0, 0), window_get_size()).has_point(p_position));
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+ }
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+
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+ void _set_window_over(bool p_over) {
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+ if (p_over == window_over) {
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+ return;
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+ }
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+ window_over = p_over;
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+ _send_window_event(p_over ? WINDOW_EVENT_MOUSE_ENTER : WINDOW_EVENT_MOUSE_EXIT);
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+ }
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+
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+ void _send_window_event(WindowEvent p_event) {
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+ if (!event_callback.is_null()) {
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+ Variant event = int(p_event);
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+ Variant *eventp = &event;
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+ Variant ret;
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+ Callable::CallError ce;
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+ event_callback.callp((const Variant **)&eventp, 1, ret, ce);
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+ }
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+ }
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+
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+public:
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+ bool has_feature(Feature p_feature) const override {
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+ switch (p_feature) {
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+ case FEATURE_MOUSE:
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+ return true;
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+ default: {
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+ }
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+ }
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+ return false;
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+ }
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+
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+ String get_name() const override { return "mock"; }
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+
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+ // You can simulate DisplayServer-events by calling this function.
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+ // The events will be deliverd to Godot's Input-system.
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+ // Mouse-events (Button & Motion) will additionally update the DisplayServer's mouse position.
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+ void simulate_event(Ref<InputEvent> p_event) {
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+ Ref<InputEventMouse> me = p_event;
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+ if (me.is_valid()) {
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+ _set_mouse_position(me->get_position());
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+ }
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+ Input::get_singleton()->parse_input_event(p_event);
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+ }
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+
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+ virtual Point2i mouse_get_position() const override { return mouse_position; }
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+
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+ virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override {
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+ return Size2i(1920, 1080);
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+ }
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+
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+ virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
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+ event_callback = p_callable;
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+ }
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+
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+ virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
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+ input_event_callback = p_callable;
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+ }
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+
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+ static void register_mock_driver() {
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+ register_create_function("mock", create_func, get_rendering_drivers_func);
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+ }
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+
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+ DisplayServerMock() {
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+ Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
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+ }
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+ ~DisplayServerMock() {}
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+};
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+
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+#endif // DISPLAY_SERVER_MOCK_H
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