Jelajahi Sumber

Merge pull request #17081 from endragor/no-press-when-scroll

Make Button not emit press when container is scrolled
Rémi Verschelde 7 tahun lalu
induk
melakukan
7e2782e177

+ 1 - 1
scene/gui/base_button.cpp

@@ -252,7 +252,7 @@ void BaseButton::_notification(int p_what) {
 		status.hovering = false;
 		update();
 	}
-	if (p_what == NOTIFICATION_DRAG_BEGIN) {
+	if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) {
 
 		if (status.press_attempt) {
 			status.press_attempt = false;

+ 2 - 0
scene/gui/control.cpp

@@ -2888,6 +2888,8 @@ void Control::_bind_methods() {
 	BIND_CONSTANT(NOTIFICATION_FOCUS_EXIT);
 	BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
 	BIND_CONSTANT(NOTIFICATION_MODAL_CLOSE);
+	BIND_CONSTANT(NOTIFICATION_SCROLL_BEGIN);
+	BIND_CONSTANT(NOTIFICATION_SCROLL_END);
 
 	BIND_ENUM_CONSTANT(CURSOR_ARROW);
 	BIND_ENUM_CONSTANT(CURSOR_IBEAM);

+ 2 - 0
scene/gui/control.h

@@ -272,6 +272,8 @@ public:
 		NOTIFICATION_FOCUS_EXIT = 44,
 		NOTIFICATION_THEME_CHANGED = 45,
 		NOTIFICATION_MODAL_CLOSE = 46,
+		NOTIFICATION_SCROLL_BEGIN = 47,
+		NOTIFICATION_SCROLL_END = 48,
 
 	};
 

+ 50 - 24
scene/gui/scroll_container.cpp

@@ -75,6 +75,12 @@ void ScrollContainer::_cancel_drag() {
 	drag_accum = Vector2();
 	last_drag_accum = Vector2();
 	drag_from = Vector2();
+
+	if (beyond_deadzone) {
+		emit_signal("scroll_ended");
+		propagate_notification(NOTIFICATION_SCROLL_END);
+		beyond_deadzone = false;
+	}
 }
 
 void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
@@ -122,13 +128,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
 		if (mb->is_pressed()) {
 
 			if (drag_touching) {
-				set_physics_process(false);
-				drag_touching_deaccel = false;
-				drag_touching = false;
-				drag_speed = Vector2();
-				drag_accum = Vector2();
-				last_drag_accum = Vector2();
-				drag_from = Vector2();
+				_cancel_drag();
 			}
 
 			if (true) {
@@ -138,6 +138,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
 				drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value());
 				drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
 				drag_touching_deaccel = false;
+				beyond_deadzone = false;
 				time_since_motion = 0;
 				if (drag_touching) {
 					set_physics_process(true);
@@ -149,9 +150,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
 			if (drag_touching) {
 
 				if (drag_speed == Vector2()) {
-					drag_touching_deaccel = false;
-					drag_touching = false;
-					set_physics_process(false);
+					_cancel_drag();
 				} else {
 
 					drag_touching_deaccel = true;
@@ -168,17 +167,27 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
 
 			Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
 			drag_accum -= motion;
-			Vector2 diff = drag_from + drag_accum;
-
-			if (scroll_h)
-				h_scroll->set_value(diff.x);
-			else
-				drag_accum.x = 0;
-			if (scroll_v)
-				v_scroll->set_value(diff.y);
-			else
-				drag_accum.y = 0;
-			time_since_motion = 0;
+
+			if (beyond_deadzone || scroll_h && Math::abs(drag_accum.x) > deadzone || scroll_v && Math::abs(drag_accum.y) > deadzone) {
+				if (!beyond_deadzone) {
+					propagate_notification(NOTIFICATION_SCROLL_BEGIN);
+					emit_signal("scroll_started");
+
+					beyond_deadzone = true;
+					// resetting drag_accum here ensures smooth scrolling after reaching deadzone
+					drag_accum = -motion;
+				}
+				Vector2 diff = drag_from + drag_accum;
+				if (scroll_h)
+					h_scroll->set_value(diff.x);
+				else
+					drag_accum.x = 0;
+				if (scroll_v)
+					v_scroll->set_value(diff.y);
+				else
+					drag_accum.y = 0;
+				time_since_motion = 0;
+			}
 		}
 	}
 
@@ -323,9 +332,7 @@ void ScrollContainer::_notification(int p_what) {
 				drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
 
 				if (turnoff_h && turnoff_v) {
-					set_physics_process(false);
-					drag_touching = false;
-					drag_touching_deaccel = false;
+					_cancel_drag();
 				}
 
 			} else {
@@ -430,6 +437,14 @@ void ScrollContainer::set_h_scroll(int p_pos) {
 	_cancel_drag();
 }
 
+int ScrollContainer::get_deadzone() const {
+	return deadzone;
+}
+
+void ScrollContainer::set_deadzone(int p_deadzone) {
+	deadzone = p_deadzone;
+}
+
 String ScrollContainer::get_configuration_warning() const {
 
 	int found = 0;
@@ -466,12 +481,20 @@ void ScrollContainer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
 	ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
 	ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
+	ClassDB::bind_method(D_METHOD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
+	ClassDB::bind_method(D_METHOD("get_deadzone"), &ScrollContainer::get_deadzone);
+
+	ADD_SIGNAL(MethodInfo("scroll_started"));
+	ADD_SIGNAL(MethodInfo("scroll_ended"));
 
 	ADD_GROUP("Scroll", "scroll_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_deadzone"), "set_deadzone", "get_deadzone");
+
+	GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
 };
 
 ScrollContainer::ScrollContainer() {
@@ -490,8 +513,11 @@ ScrollContainer::ScrollContainer() {
 	drag_speed = Vector2();
 	drag_touching = false;
 	drag_touching_deaccel = false;
+	beyond_deadzone = false;
 	scroll_h = true;
 	scroll_v = true;
 
+	deadzone = GLOBAL_GET("gui/common/default_scroll_deadzone");
+
 	set_clip_contents(true);
 };

+ 6 - 0
scene/gui/scroll_container.h

@@ -56,10 +56,13 @@ class ScrollContainer : public Container {
 	bool drag_touching;
 	bool drag_touching_deaccel;
 	bool click_handled;
+	bool beyond_deadzone;
 
 	bool scroll_h;
 	bool scroll_v;
 
+	int deadzone;
+
 	void _cancel_drag();
 
 protected:
@@ -86,6 +89,9 @@ public:
 	void set_enable_v_scroll(bool p_enable);
 	bool is_v_scroll_enabled() const;
 
+	int get_deadzone() const;
+	void set_deadzone(int p_deadzone);
+
 	virtual bool clips_input() const;
 
 	virtual String get_configuration_warning() const;