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Merge pull request #30919 from nekomatata/timer-update-transform-fix

Fix GPU particle transform delay when created on SceneTree timer timeout
Rémi Verschelde 5 years ago
parent
commit
7e3dcf54ea
1 changed files with 2 additions and 0 deletions
  1. 2 0
      scene/main/scene_tree.cpp

+ 2 - 0
scene/main/scene_tree.cpp

@@ -561,6 +561,8 @@ bool SceneTree::idle(float p_time) {
 		E = N;
 	}
 
+	flush_transform_notifications(); //additional transforms after timers update
+
 	_call_idle_callbacks();
 
 #ifdef TOOLS_ENABLED