Pārlūkot izejas kodu

Fix how Line2D obtains the other object's supports

Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.
Marcel Admiraal 5 gadi atpakaļ
vecāks
revīzija
7e44682c03
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      servers/physics_2d/collision_solver_2d_sw.cpp

+ 1 - 1
servers/physics_2d/collision_solver_2d_sw.cpp

@@ -47,7 +47,7 @@ bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Tr
 	Vector2 supports[2];
 	int support_count;
 
-	p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(), supports, support_count);
+	p_shape_B->get_supports(p_transform_B.affine_inverse().basis_xform(-n).normalized(), supports, support_count);
 
 	bool found = false;