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@@ -4639,8 +4639,9 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
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// Version 1: initial.
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// Version 1: initial.
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// Version 2: Added shader name.
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// Version 2: Added shader name.
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// Version 3: Added writable.
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// Version 3: Added writable.
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+// Version 4: 64-bit vertex input mask.
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-#define SHADER_BINARY_VERSION 3
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+#define SHADER_BINARY_VERSION 4
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String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
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String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
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return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
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return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
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