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Merge pull request #75286 from AThousandShips/csharp_shadow

Fix "hides member" warnings in `csharp_script.cpp`
Yuri Sizov 2 years ago
parent
commit
7ef4ada3a6
1 changed files with 66 additions and 66 deletions
  1. 66 66
      modules/mono/csharp_script.cpp

+ 66 - 66
modules/mono/csharp_script.cpp

@@ -334,8 +334,8 @@ bool CSharpLanguage::is_using_templates() {
 }
 }
 
 
 Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
 Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
-	Ref<CSharpScript> script;
-	script.instantiate();
+	Ref<CSharpScript> scr;
+	scr.instantiate();
 
 
 	String class_name_no_spaces = p_class_name.replace(" ", "_");
 	String class_name_no_spaces = p_class_name.replace(" ", "_");
 	String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
 	String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
@@ -344,8 +344,8 @@ Ref<Script> CSharpLanguage::make_template(const String &p_template, const String
 								 .replace("_BASE_", base_class_name)
 								 .replace("_BASE_", base_class_name)
 								 .replace("_CLASS_", class_name_no_spaces)
 								 .replace("_CLASS_", class_name_no_spaces)
 								 .replace("_TS_", _get_indentation());
 								 .replace("_TS_", _get_indentation());
-	script->set_source_code(processed_template);
-	return script;
+	scr->set_source_code(processed_template);
+	return scr;
 }
 }
 
 
 Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) {
 Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) {
@@ -780,28 +780,28 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 
 
 	// As scripts are going to be reloaded, must proceed without locking here
 	// As scripts are going to be reloaded, must proceed without locking here
 
 
-	for (Ref<CSharpScript> &script : scripts) {
+	for (Ref<CSharpScript> &scr : scripts) {
 		// If someone removes a script from a node, deletes the script, builds, adds a script to the
 		// If someone removes a script from a node, deletes the script, builds, adds a script to the
 		// same node, then builds again, the script might have no path and also no script_class. In
 		// same node, then builds again, the script might have no path and also no script_class. In
 		// that case, we can't (and don't need to) reload it.
 		// that case, we can't (and don't need to) reload it.
-		if (script->get_path().is_empty() && !script->valid) {
+		if (scr->get_path().is_empty() && !scr->valid) {
 			continue;
 			continue;
 		}
 		}
 
 
-		to_reload.push_back(script);
+		to_reload.push_back(scr);
 
 
 		// Script::instances are deleted during managed object disposal, which happens on domain finalize.
 		// Script::instances are deleted during managed object disposal, which happens on domain finalize.
 		// Only placeholders are kept. Therefore we need to keep a copy before that happens.
 		// Only placeholders are kept. Therefore we need to keep a copy before that happens.
 
 
-		for (Object *obj : script->instances) {
-			script->pending_reload_instances.insert(obj->get_instance_id());
+		for (Object *obj : scr->instances) {
+			scr->pending_reload_instances.insert(obj->get_instance_id());
 
 
 			// Since this script instance wasn't a placeholder, add it to the list of placeholders
 			// Since this script instance wasn't a placeholder, add it to the list of placeholders
 			// that will have to be eventually replaced with a script instance in case it turns into one.
 			// that will have to be eventually replaced with a script instance in case it turns into one.
 			// This list is not cleared after the reload and the collected instances only leave
 			// This list is not cleared after the reload and the collected instances only leave
 			// the list if the script is instantiated or if it was a tool script but becomes a
 			// the list if the script is instantiated or if it was a tool script but becomes a
 			// non-tool script in a rebuild.
 			// non-tool script in a rebuild.
-			script->pending_replace_placeholders.insert(obj->get_instance_id());
+			scr->pending_replace_placeholders.insert(obj->get_instance_id());
 
 
 			RefCounted *rc = Object::cast_to<RefCounted>(obj);
 			RefCounted *rc = Object::cast_to<RefCounted>(obj);
 			if (rc) {
 			if (rc) {
@@ -810,9 +810,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 		}
 		}
 
 
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
-		for (PlaceHolderScriptInstance *script_instance : script->placeholders) {
-			Object *obj = script_instance->get_owner();
-			script->pending_reload_instances.insert(obj->get_instance_id());
+		for (PlaceHolderScriptInstance *instance : scr->placeholders) {
+			Object *obj = instance->get_owner();
+			scr->pending_reload_instances.insert(obj->get_instance_id());
 
 
 			RefCounted *rc = Object::cast_to<RefCounted>(obj);
 			RefCounted *rc = Object::cast_to<RefCounted>(obj);
 			if (rc) {
 			if (rc) {
@@ -822,9 +822,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 #endif
 #endif
 
 
 		// Save state and remove script from instances
 		// Save state and remove script from instances
-		RBMap<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
+		RBMap<ObjectID, CSharpScript::StateBackup> &owners_map = scr->pending_reload_state;
 
 
-		for (Object *obj : script->instances) {
+		for (Object *obj : scr->instances) {
 			ERR_CONTINUE(!obj->get_script_instance());
 			ERR_CONTINUE(!obj->get_script_instance());
 
 
 			CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
 			CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
@@ -849,14 +849,14 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 	}
 	}
 
 
 	// After the state of all instances is saved, clear scripts and script instances
 	// After the state of all instances is saved, clear scripts and script instances
-	for (Ref<CSharpScript> &script : scripts) {
-		while (script->instances.begin()) {
-			Object *obj = *script->instances.begin();
+	for (Ref<CSharpScript> &scr : scripts) {
+		while (scr->instances.begin()) {
+			Object *obj = *scr->instances.begin();
 			obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload)
 			obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload)
 		}
 		}
 
 
-		script->was_tool_before_reload = script->tool;
-		script->_clear();
+		scr->was_tool_before_reload = scr->tool;
+		scr->_clear();
 	}
 	}
 
 
 	// Do domain reload
 	// Do domain reload
@@ -901,44 +901,44 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 
 
 	List<Ref<CSharpScript>> to_reload_state;
 	List<Ref<CSharpScript>> to_reload_state;
 
 
-	for (Ref<CSharpScript> &script : to_reload) {
+	for (Ref<CSharpScript> &scr : to_reload) {
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
-		script->exports_invalidated = true;
+		scr->exports_invalidated = true;
 #endif
 #endif
 
 
-		if (!script->get_path().is_empty()) {
-			script->reload(p_soft_reload);
+		if (!scr->get_path().is_empty()) {
+			scr->reload(p_soft_reload);
 
 
-			if (!script->valid) {
-				script->pending_reload_instances.clear();
-				script->pending_reload_state.clear();
+			if (!scr->valid) {
+				scr->pending_reload_instances.clear();
+				scr->pending_reload_state.clear();
 				continue;
 				continue;
 			}
 			}
 		} else {
 		} else {
-			bool success = GDMonoCache::managed_callbacks.ScriptManagerBridge_TryReloadRegisteredScriptWithClass(script.ptr());
+			bool success = GDMonoCache::managed_callbacks.ScriptManagerBridge_TryReloadRegisteredScriptWithClass(scr.ptr());
 
 
 			if (!success) {
 			if (!success) {
 				// Couldn't reload
 				// Couldn't reload
-				script->pending_reload_instances.clear();
-				script->pending_reload_state.clear();
+				scr->pending_reload_instances.clear();
+				scr->pending_reload_state.clear();
 				continue;
 				continue;
 			}
 			}
 		}
 		}
 
 
-		StringName native_name = script->get_instance_base_type();
+		StringName native_name = scr->get_instance_base_type();
 
 
 		{
 		{
-			for (const ObjectID &obj_id : script->pending_reload_instances) {
+			for (const ObjectID &obj_id : scr->pending_reload_instances) {
 				Object *obj = ObjectDB::get_instance(obj_id);
 				Object *obj = ObjectDB::get_instance(obj_id);
 
 
 				if (!obj) {
 				if (!obj) {
-					script->pending_reload_state.erase(obj_id);
+					scr->pending_reload_state.erase(obj_id);
 					continue;
 					continue;
 				}
 				}
 
 
 				if (!ClassDB::is_parent_class(obj->get_class_name(), native_name)) {
 				if (!ClassDB::is_parent_class(obj->get_class_name(), native_name)) {
 					// No longer inherits the same compatible type, can't reload
 					// No longer inherits the same compatible type, can't reload
-					script->pending_reload_state.erase(obj_id);
+					scr->pending_reload_state.erase(obj_id);
 					continue;
 					continue;
 				}
 				}
 
 
@@ -946,11 +946,11 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 
 
 				// Check if the script must be instantiated or kept as a placeholder
 				// Check if the script must be instantiated or kept as a placeholder
 				// when the script may not be a tool (see #65266)
 				// when the script may not be a tool (see #65266)
-				bool replace_placeholder = script->pending_replace_placeholders.has(obj->get_instance_id());
-				if (!script->is_tool() && script->was_tool_before_reload) {
+				bool replace_placeholder = scr->pending_replace_placeholders.has(obj->get_instance_id());
+				if (!scr->is_tool() && scr->was_tool_before_reload) {
 					// The script was a tool before the rebuild so the removal was intentional.
 					// The script was a tool before the rebuild so the removal was intentional.
 					replace_placeholder = false;
 					replace_placeholder = false;
-					script->pending_replace_placeholders.erase(obj->get_instance_id());
+					scr->pending_replace_placeholders.erase(obj->get_instance_id());
 				}
 				}
 
 
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
@@ -959,20 +959,20 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 					// Non-placeholder script instances are removed in godot_icall_Object_Disposed.
 					// Non-placeholder script instances are removed in godot_icall_Object_Disposed.
 					CRASH_COND(!si->is_placeholder());
 					CRASH_COND(!si->is_placeholder());
 
 
-					if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) {
+					if (replace_placeholder || scr->is_tool() || ScriptServer::is_scripting_enabled()) {
 						// Replace placeholder with a script instance.
 						// Replace placeholder with a script instance.
 
 
-						CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
+						CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id];
 
 
 						// Backup placeholder script instance state before replacing it with a script instance.
 						// Backup placeholder script instance state before replacing it with a script instance.
 						si->get_property_state(state_backup.properties);
 						si->get_property_state(state_backup.properties);
 
 
-						ScriptInstance *script_instance = script->instance_create(obj);
+						ScriptInstance *instance = scr->instance_create(obj);
 
 
-						if (script_instance) {
-							script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
-							script->pending_replace_placeholders.erase(obj->get_instance_id());
-							obj->set_script_instance(script_instance);
+						if (instance) {
+							scr->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
+							scr->pending_replace_placeholders.erase(obj->get_instance_id());
+							obj->set_script_instance(instance);
 						}
 						}
 					}
 					}
 
 
@@ -983,18 +983,18 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 #endif
 #endif
 
 
 				// Re-create the script instance.
 				// Re-create the script instance.
-				if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) {
+				if (replace_placeholder || scr->is_tool() || ScriptServer::is_scripting_enabled()) {
 					// Create script instance or replace placeholder with a script instance.
 					// Create script instance or replace placeholder with a script instance.
-					ScriptInstance *script_instance = script->instance_create(obj);
+					ScriptInstance *instance = scr->instance_create(obj);
 
 
-					if (script_instance) {
-						script->pending_replace_placeholders.erase(obj->get_instance_id());
-						obj->set_script_instance(script_instance);
+					if (instance) {
+						scr->pending_replace_placeholders.erase(obj->get_instance_id());
+						obj->set_script_instance(instance);
 						continue;
 						continue;
 					}
 					}
 				}
 				}
 				// The script instance could not be instantiated or wasn't in the list of placeholders to replace.
 				// The script instance could not be instantiated or wasn't in the list of placeholders to replace.
-				obj->set_script(script);
+				obj->set_script(scr);
 #if DEBUG_ENABLED
 #if DEBUG_ENABLED
 				// If we reached here, the instantiated script must be a placeholder.
 				// If we reached here, the instantiated script must be a placeholder.
 				CRASH_COND(!obj->get_script_instance()->is_placeholder());
 				CRASH_COND(!obj->get_script_instance()->is_placeholder());
@@ -1002,21 +1002,21 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 			}
 			}
 		}
 		}
 
 
-		to_reload_state.push_back(script);
+		to_reload_state.push_back(scr);
 	}
 	}
 
 
-	for (Ref<CSharpScript> &script : to_reload_state) {
-		for (const ObjectID &obj_id : script->pending_reload_instances) {
+	for (Ref<CSharpScript> &scr : to_reload_state) {
+		for (const ObjectID &obj_id : scr->pending_reload_instances) {
 			Object *obj = ObjectDB::get_instance(obj_id);
 			Object *obj = ObjectDB::get_instance(obj_id);
 
 
 			if (!obj) {
 			if (!obj) {
-				script->pending_reload_state.erase(obj_id);
+				scr->pending_reload_state.erase(obj_id);
 				continue;
 				continue;
 			}
 			}
 
 
 			ERR_CONTINUE(!obj->get_script_instance());
 			ERR_CONTINUE(!obj->get_script_instance());
 
 
-			CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
+			CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id];
 
 
 			CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance());
 			CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance());
 
 
@@ -1033,8 +1033,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 			}
 			}
 		}
 		}
 
 
-		script->pending_reload_instances.clear();
-		script->pending_reload_state.clear();
+		scr->pending_reload_instances.clear();
+		scr->pending_reload_state.clear();
 	}
 	}
 
 
 	// Deserialize managed callables
 	// Deserialize managed callables
@@ -2144,8 +2144,8 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
 			_update_exports_values(values, propnames);
 			_update_exports_values(values, propnames);
 
 
 			if (changed) {
 			if (changed) {
-				for (PlaceHolderScriptInstance *script_instance : placeholders) {
-					script_instance->update(propnames, values);
+				for (PlaceHolderScriptInstance *instance : placeholders) {
+					instance->update(propnames, values);
 				}
 				}
 			} else {
 			} else {
 				p_instance_to_update->update(propnames, values);
 				p_instance_to_update->update(propnames, values);
@@ -2711,28 +2711,28 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const
 
 
 	// TODO ignore anything inside bin/ and obj/ in tools builds?
 	// TODO ignore anything inside bin/ and obj/ in tools builds?
 
 
-	Ref<CSharpScript> script;
+	Ref<CSharpScript> scr;
 
 
 	if (GDMonoCache::godot_api_cache_updated) {
 	if (GDMonoCache::godot_api_cache_updated) {
-		GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &script);
+		GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &scr);
 	} else {
 	} else {
-		script = Ref<CSharpScript>(memnew(CSharpScript));
+		scr = Ref<CSharpScript>(memnew(CSharpScript));
 	}
 	}
 
 
 #if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
 #if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
-	Error err = script->load_source_code(p_path);
+	Error err = scr->load_source_code(p_path);
 	ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + p_path + "'.");
 	ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + p_path + "'.");
 #endif
 #endif
 
 
-	script->set_path(p_original_path);
+	scr->set_path(p_original_path);
 
 
-	script->reload();
+	scr->reload();
 
 
 	if (r_error) {
 	if (r_error) {
 		*r_error = OK;
 		*r_error = OK;
 	}
 	}
 
 
-	return script;
+	return scr;
 }
 }
 
 
 void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {
 void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {