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Fix #26100 by casting to integer.

marxin 6 年之前
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7f289304af
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      drivers/gles3/rasterizer_scene_gles3.cpp

+ 1 - 1
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -5053,7 +5053,7 @@ void RasterizerSceneGLES3::initialize() {
 		state.scene_shader.add_custom_define("#define MAX_LIGHT_DATA_STRUCTS " + itos(state.max_ubo_lights) + "\n");
 		state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n");
 
-		state.max_ubo_reflections = MIN(RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO));
+		state.max_ubo_reflections = MIN((int)RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO));
 
 		state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections);