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@@ -38,7 +38,7 @@
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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func _get(property):
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func _get(property):
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- if (property == "fake_property"):
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+ if property == "fake_property":
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print("Getting my property!")
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print("Getting my property!")
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return 4
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return 4
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@@ -212,9 +212,13 @@
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Combined with [method _get] and [method _get_property_list], this method allows defining custom properties, which is particularly useful for editor plugins. Note that a property [i]must[/i] be present in [method get_property_list], otherwise this method will not be called.
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Combined with [method _get] and [method _get_property_list], this method allows defining custom properties, which is particularly useful for editor plugins. Note that a property [i]must[/i] be present in [method get_property_list], otherwise this method will not be called.
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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+ var internal_data = {}
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+
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func _set(property, value):
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func _set(property, value):
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- if (property == "fake_property"):
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- print("Setting my property to ", value)
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+ if property == "fake_property":
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+ # Storing the value in the fake property.
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+ internal_data["fake_property"] = value
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+ return true
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func _get_property_list():
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func _get_property_list():
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return [
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return [
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@@ -222,11 +226,14 @@
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]
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]
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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+ private Godot.Collections.Dictionary _internalData = new Godot.Collections.Dictionary();
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+
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public override void _Set(StringName property, Variant value)
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public override void _Set(StringName property, Variant value)
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{
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{
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if (property == "FakeProperty")
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if (property == "FakeProperty")
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{
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{
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- GD.Print($"Setting my property to {value}");
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+ // Storing the value in the fake property.
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+ _internalData["FakeProperty"] = value;
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return true;
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return true;
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}
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}
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