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Merge pull request #84698 from RandomShaper/fix_doccy

Fix link in the docs about ResourceImporterTextureAtlas
Rémi Verschelde hai 1 ano
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7f49389c4b
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      doc/classes/ResourceImporterTextureAtlas.xml

+ 1 - 1
doc/classes/ResourceImporterTextureAtlas.xml

@@ -22,7 +22,7 @@
 			[b]Mesh:[/b] Imports the atlas as an [ArrayMesh] resource, keeping the original bitmap visible (but rendered as a polygon). This can be used to reduce fill rate when rendering large transparent sprites, at the cost of slower rendering if there are little to no transparent areas in the sprite.
 		</member>
 		<member name="trim_alpha_border_from_region" type="bool" setter="" getter="" default="true">
-			If [code]true[/code], trims the region to exclude fully transparent pixels using a clipping rectangle (which is never rotated). This can be used to save memory. See also [member trim_alpha_border_from_region].
+			If [code]true[/code], trims the region to exclude fully transparent pixels using a clipping rectangle (which is never rotated). This can be used to save memory. See also [member crop_to_region].
 			[b]Note:[/b] Only effective if [member import_mode] is [b]Region[/b].
 		</member>
 	</members>