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[iOS] Fix sensors orientation.

bruvzg 1 year ago
parent
commit
7f52e5bd44
3 changed files with 28 additions and 34 deletions
  1. 4 4
      platform/ios/display_server_ios.h
  2. 8 14
      platform/ios/display_server_ios.mm
  3. 16 16
      platform/ios/godot_view.mm

+ 4 - 4
platform/ios/display_server_ios.h

@@ -129,10 +129,10 @@ public:
 
 	// MARK: Motion
 
-	void update_gravity(float p_x, float p_y, float p_z);
-	void update_accelerometer(float p_x, float p_y, float p_z);
-	void update_magnetometer(float p_x, float p_y, float p_z);
-	void update_gyroscope(float p_x, float p_y, float p_z);
+	void update_gravity(const Vector3 &p_gravity);
+	void update_accelerometer(const Vector3 &p_accelerometer);
+	void update_magnetometer(const Vector3 &p_magnetometer);
+	void update_gyroscope(const Vector3 &p_gyroscope);
 
 	// MARK: -
 

+ 8 - 14
platform/ios/display_server_ios.mm

@@ -289,26 +289,20 @@ void DisplayServerIOS::key(Key p_key, char32_t p_char, Key p_unshifted, Key p_ph
 
 // MARK: Motion
 
-void DisplayServerIOS::update_gravity(float p_x, float p_y, float p_z) {
-	Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
+void DisplayServerIOS::update_gravity(const Vector3 &p_gravity) {
+	Input::get_singleton()->set_gravity(p_gravity);
 }
 
-void DisplayServerIOS::update_accelerometer(float p_x, float p_y, float p_z) {
-	// Found out the Z should not be negated! Pass as is!
-	Vector3 v_accelerometer = Vector3(
-			p_x / kDisplayServerIOSAcceleration,
-			p_y / kDisplayServerIOSAcceleration,
-			p_z / kDisplayServerIOSAcceleration);
-
-	Input::get_singleton()->set_accelerometer(v_accelerometer);
+void DisplayServerIOS::update_accelerometer(const Vector3 &p_accelerometer) {
+	Input::get_singleton()->set_accelerometer(p_accelerometer / kDisplayServerIOSAcceleration);
 }
 
-void DisplayServerIOS::update_magnetometer(float p_x, float p_y, float p_z) {
-	Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
+void DisplayServerIOS::update_magnetometer(const Vector3 &p_magnetometer) {
+	Input::get_singleton()->set_magnetometer(p_magnetometer);
 }
 
-void DisplayServerIOS::update_gyroscope(float p_x, float p_y, float p_z) {
-	Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
+void DisplayServerIOS::update_gyroscope(const Vector3 &p_gyroscope) {
+	Input::get_singleton()->set_gyroscope(p_gyroscope);
 }
 
 // MARK: -

+ 16 - 16
platform/ios/godot_view.mm

@@ -451,28 +451,28 @@ static const float earth_gravity = 9.80665;
 
 	switch (interfaceOrientation) {
 		case UIInterfaceOrientationLandscapeLeft: {
-			DisplayServerIOS::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
-			DisplayServerIOS::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
-			DisplayServerIOS::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
-			DisplayServerIOS::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
+			DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
+			DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
+			DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
+			DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
 		} break;
 		case UIInterfaceOrientationLandscapeRight: {
-			DisplayServerIOS::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
-			DisplayServerIOS::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
-			DisplayServerIOS::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
-			DisplayServerIOS::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
+			DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
+			DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
+			DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
+			DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
 		} break;
 		case UIInterfaceOrientationPortraitUpsideDown: {
-			DisplayServerIOS::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
-			DisplayServerIOS::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
-			DisplayServerIOS::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
-			DisplayServerIOS::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
+			DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), Math_PI));
+			DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), Math_PI));
+			DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), Math_PI));
+			DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), Math_PI));
 		} break;
 		default: { // assume portrait
-			DisplayServerIOS::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
-			DisplayServerIOS::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
-			DisplayServerIOS::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
-			DisplayServerIOS::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
+			DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z));
+			DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z));
+			DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z));
+			DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z));
 		} break;
 	}
 }