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Fix exporting assemblies from wrong output path

This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter.
Ignacio Etcheverry 6 years ago
parent
commit
7f596270f3
1 changed files with 1 additions and 1 deletions
  1. 1 1
      modules/mono/editor/godotsharp_export.cpp

+ 1 - 1
modules/mono/editor/godotsharp_export.cpp

@@ -124,7 +124,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
 			ERR_FAIL_COND(!load_success);
 
 			Vector<String> search_dirs;
-			GDMonoAssembly::fill_search_dirs(search_dirs);
+			GDMonoAssembly::fill_search_dirs(search_dirs, build_config);
 			Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
 			ERR_FAIL_COND(depend_error != OK);
 		}