|
@@ -56,6 +56,7 @@
|
|
|
#include "scene/resources/font.h"
|
|
|
#include "scene/resources/mesh.h"
|
|
|
#include "scene/resources/packed_scene.h"
|
|
|
+#include "scene/resources/visual_shader_nodes.h"
|
|
|
|
|
|
///////////////////// Nil /////////////////////////
|
|
|
|
|
@@ -3204,6 +3205,13 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
|
|
|
Ref<ViewportTexture> vpt = p_resource;
|
|
|
if (vpt.is_valid()) {
|
|
|
r = Object::cast_to<Resource>(get_edited_object());
|
|
|
+ if (Object::cast_to<VisualShaderNodeTexture>(r)) {
|
|
|
+ EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture in a Texture2D node because the texture will not be bound to a scene.\nUse a Texture2DParameter node instead and set the texture in the \"Shader Parameters\" tab."));
|
|
|
+ emit_changed(get_edited_property(), Ref<Resource>());
|
|
|
+ update_property();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
if (r && r->get_path().is_resource_file()) {
|
|
|
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
|
|
|
emit_changed(get_edited_property(), Ref<Resource>());
|