|
@@ -4,7 +4,7 @@
|
|
|
Color in RGBA format using floats on the range of 0 to 1.
|
|
|
</brief_description>
|
|
|
<description>
|
|
|
- A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
|
|
|
+ A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for opacity. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
|
|
|
You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
|
|
|
If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
|
|
|
[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
|
|
@@ -246,7 +246,7 @@
|
|
|
</methods>
|
|
|
<members>
|
|
|
<member name="a" type="float" setter="" getter="" default="1.0">
|
|
|
- The color's alpha (transparency) component, typically on the range of 0 to 1.
|
|
|
+ The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque.
|
|
|
</member>
|
|
|
<member name="a8" type="int" setter="" getter="" default="255">
|
|
|
Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1.
|