Apply is_ceiling/is_wall swap fix to 2D move_and_slide
@@ -1199,7 +1199,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
revert_motion();
return Vector2();
}
- } else if (get_collision_normal().dot(-p_floor_direction) <= Math::cos(p_floor_max_angle)) { //ceiling
+ } else if (get_collision_normal().dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
move_and_slide_on_ceiling = true;
} else {
move_and_slide_on_wall = true;