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Merge pull request #97425 from CrayolaEater/better-description-multiplayer-spawner-signals

Better description for multiplayer spawner signals
Rémi Verschelde 11 months ago
parent
commit
807136b679
1 changed files with 2 additions and 2 deletions
  1. 2 2
      modules/multiplayer/doc_classes/MultiplayerSpawner.xml

+ 2 - 2
modules/multiplayer/doc_classes/MultiplayerSpawner.xml

@@ -63,13 +63,13 @@
 		<signal name="despawned">
 			<param index="0" name="node" type="Node" />
 			<description>
-				Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
+				Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on remote peers.
 			</description>
 		</signal>
 		<signal name="spawned">
 			<param index="0" name="node" type="Node" />
 			<description>
-				Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
+				Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on remote peers.
 			</description>
 		</signal>
 	</signals>