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@@ -63,7 +63,6 @@ layout(std140) uniform SceneData { //ubo:0
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highp mat4 projection_matrix;
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highp mat4 camera_inverse_matrix;
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highp mat4 camera_matrix;
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- highp vec4 time;
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highp vec4 ambient_light_color;
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highp vec4 bg_color;
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@@ -83,6 +82,7 @@ layout(std140) uniform SceneData { //ubo:0
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vec2 shadow_atlas_pixel_size;
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vec2 directional_shadow_pixel_size;
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+ float time;
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float z_far;
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float reflection_multiplier;
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float subsurface_scatter_width;
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@@ -435,7 +435,6 @@ layout(std140) uniform SceneData {
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highp mat4 projection_matrix;
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highp mat4 camera_inverse_matrix;
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highp mat4 camera_matrix;
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- highp vec4 time;
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highp vec4 ambient_light_color;
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highp vec4 bg_color;
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@@ -455,6 +454,7 @@ layout(std140) uniform SceneData {
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vec2 shadow_atlas_pixel_size;
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vec2 directional_shadow_pixel_size;
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+ float time;
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float z_far;
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float reflection_multiplier;
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float subsurface_scatter_width;
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