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@@ -111,14 +111,29 @@ GDInstance* GDScript::_create_instance(const Variant** p_args,int p_argcount,Obj
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/* STEP 2, INITIALIZE AND CONSRTUCT */
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->lock();
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+#endif
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+
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instances.insert(instance->owner);
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->unlock();
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+#endif
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+
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initializer->call(instance,p_args,p_argcount,r_error);
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if (r_error.error!=Variant::CallError::CALL_OK) {
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instance->script=Ref<GDScript>();
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instance->owner->set_script_instance(NULL);
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->lock();
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+#endif
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instances.erase(p_owner);
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->unlock();
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+#endif
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+
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ERR_FAIL_COND_V(r_error.error!=Variant::CallError::CALL_OK, NULL); //error constructing
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}
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@@ -405,7 +420,16 @@ ScriptInstance* GDScript::instance_create(Object *p_this) {
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}
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bool GDScript::instance_has(const Object *p_this) const {
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- return instances.has((Object*)p_this);
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->lock();
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+#endif
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+ bool hasit = instances.has((Object*)p_this);
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+
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->unlock();
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+#endif
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+
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+ return hasit;
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}
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bool GDScript::has_source_code() const {
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@@ -596,8 +620,16 @@ void GDScript::_set_subclass_path(Ref<GDScript>& p_sc,const String& p_path) {
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Error GDScript::reload(bool p_keep_state) {
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->lock();
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+#endif
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+ bool has_instances = instances.size();
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+
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->unlock();
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+#endif
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- ERR_FAIL_COND_V(!p_keep_state && instances.size(),ERR_ALREADY_IN_USE);
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+ ERR_FAIL_COND_V(!p_keep_state && has_instances,ERR_ALREADY_IN_USE);
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String basedir=path;
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@@ -1423,7 +1455,15 @@ GDInstance::GDInstance() {
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GDInstance::~GDInstance() {
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if (script.is_valid() && owner) {
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- script->instances.erase(owner);
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->lock();
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+#endif
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+
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+ script->instances.erase(owner);
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+#ifndef NO_THREADS
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+ GDScriptLanguage::singleton->lock->unlock();
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+#endif
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+
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}
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}
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