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@@ -389,6 +389,7 @@ const GodotDisplay = {
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GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
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},
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+ godot_js_display_window_size_get__sig: 'vii',
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godot_js_display_window_size_get: function (p_width, p_height) {
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GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
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GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
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